The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: June 2010 (date view)



June 01, 10

   Re: [Public WebGL] WebGL Extensions Chris Marrin
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Kenneth Russell
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Kenneth Russell
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Vladimir Vukicevic
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Addition of texParameteriv and texParameterfv signatures Kenneth Russell

June 02, 10

   [Public WebGL] WebGL Camp #1 Henrik Bennetsen
   [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Kenneth Russell
   Re: [Public WebGL] WebGL Extensions Vladimir Vukicevic

June 03, 10

   Re: [Public WebGL] WebGL Extensions Steve Baker
   Re: [Public WebGL] WebGL Extensions Oliver Hunt
   [Public WebGL] SHADER_BINARY_FORMATS Benoit Jacob
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Kenneth Russell
   [Public WebGL] INVALID_VALUE or INVALID_OPERATION for bad object args Vladimir Vukicevic
   Re: [Public WebGL] WebGL Extensions Oliver Hunt
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Vladimir Vukicevic
   Re: [Public WebGL] INVALID_VALUE or INVALID_OPERATION for bad object args Kenneth Russell
   [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier
   Re: [Public WebGL] SHADER_BINARY_FORMATS Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Mo, Zhenyao
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Gregg Tavares
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Kenneth Russell
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Vladimir Vukicevic
   Re: [Public WebGL] WebGL Extensions Chris Marrin
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Chris Marrin

June 04, 10

   [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Steve Baker
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier
   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Giles Thomas
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Chris Marrin
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier
   [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Kenneth Russell
   [Public WebGL] Framebuffer attachment point Mo, Zhenyao
   Re: [Public WebGL] A different approach to interleaved typed arrays Vladimir Vukicevic
   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Ilmari Heikkinen
   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Steve Baker

June 05, 10

   Re: [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   [Public WebGL] OpenGL ES 2.0 support in Google Native Client John Davis
   Re: [Public WebGL] OpenGL ES 2.0 support in Google Native Client Oliver Hunt

June 07, 10

   [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Joshua Bell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Vladimir Vukicevic
   Re: [Public WebGL] Buffer size and viewport Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Vladimir Vukicevic
   Re: [Public WebGL] Buffer size and viewport Steve Baker
   [Public WebGL] Re: Typed Array spec nitpicks Joshua Bell
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Mark Callow
   Re: [Public WebGL] Buffer size and viewport Mark Callow

June 08, 10

   Re: [Public WebGL] Buffer size and viewport Chris Marrin
   [Public WebGL] Re: Framebuffer attachment point Mo, Zhenyao
   [Public WebGL] WebGLExtension interface proposal Cedric Vivier
   [Public WebGL] WebGL specification updates Kenneth Russell
   Re: [Public WebGL] a proposal to sort error codes discussions Kenneth Russell
   Re: [Public WebGL] Re: Framebuffer attachment point Kenneth Russell
   Re: [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   Re: [Public WebGL] a proposal to sort error codes discussions Vladimir Vukicevic

June 09, 10

   [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   Re: [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] vertex attrib 0 Kenneth Russell
   Re: [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   [Public WebGL] problematic GetParameter pnames Benoit Jacob
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] problematic GetParameter pnames Mark Callow
   Re: [Public WebGL] problematic GetParameter pnames Kenneth Russell

June 10, 10

   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   [Public WebGL] WebGL on cellphones. Steve Baker
   Re: [Public WebGL] WebGL on cellphones. Giles Thomas
   [Public WebGL] Re: Re: [Public WebGL] WebGL on cellphones. Alex Zhou
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   [Public WebGL] GetParameter(COLOR_WRITEMASK) Benoit Jacob
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Kenneth Russell
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Vladimir Vukicevic
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Kenneth Russell
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier

June 11, 10

   [Public WebGL] Help needed to configure browser Tahin Rahman
   Re: [Public WebGL] Help needed to configure browser Cedric Vivier
   Re: [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Oliver Hunt
   Re: [Public WebGL] WebGLExtension interface proposal Chris Marrin
   Re: [Public WebGL] WebGL specification updates Chris Marrin

June 12, 10

   Re: [Public WebGL] WebGLExtension interface proposal Cedric Vivier
   [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] WebGLExtension interface proposal Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Vladimir Vukicevic
   Re: [Public WebGL] Help needed to configure browser Steve Baker
   Re: [Public WebGL] Help needed to configure browser Chris Marrin

June 13, 10

   Re: [Public WebGL] Need to start getting serious about shaders Giles Thomas
   Re: [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Mark Callow

June 14, 10

   Re: [Public WebGL] Need to start getting serious about shaders Vladimir Vukicevic
   Re: [Public WebGL] Need to start getting serious about shaders Benjamin DeLillo
   Re: [Public WebGL] Need to start getting serious about shaders Oliver Hunt
   [Public WebGL] Linux 64bit/minefield 3.7a6pre Alan Chaney
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Benoit Jacob
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Alan Chaney
   Re: [Public WebGL] Need to start getting serious about shaders Mark Callow

June 15, 10

   Re: [Public WebGL] Need to start getting serious about shaders Gregg Tavares
   Re: [Public WebGL] problematic GetParameter pnames Mark Callow
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Benoit Jacob
   Re: [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] WebGLExtension interface proposal Cedric Vivier
   [Public WebGL] OpenCL in WebGL? stephen white

June 16, 10

   Re: [Public WebGL] OpenCL in WebGL? Lee Sandberg
   Re: [Public WebGL] OpenCL in WebGL? Chris Marrin
   Re: [Public WebGL] OpenCL in WebGL? Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Alok Priyadarshi
   [Public WebGL] WebGL Shader Validation Paul Sawaya
   Re: [Public WebGL] WebGL Shader Validation Gregg Tavares
   Re: [Public WebGL] OpenCL in WebGL? Mark Callow
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   [Public WebGL] WebGL WG Chair | Transitions, etc. Arun Ranganathan

June 17, 10

   Re: [Public WebGL] OpenCL in WebGL? stephen white
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebGL WG Chair | Transitions, etc. Kenneth Russell
   [Public WebGL] Shader validation and limitations Chris Marrin
   Re: [Public WebGL] WebGL Shader Validation Steve Baker
   Re: [Public WebGL] WebGL Shader Validation Vladimir Vukicevic
   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] Shader validation and limitations stephen white
   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] Shader validation and limitations Cedric Vivier

June 18, 10

   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebGL Shader Validation Cauê Waneck
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   [Public WebGL] chromium - 6.0.442.0 (50249) Miroslav Karpis
   Re: [Public WebGL] WebGL Shader Validation Daniel Koch
   Re: [Public WebGL] WebGL Shader Validation Patrick Baggett
   [Public WebGL] WebGL Shader Validation Patrick Baggett
   Re: [Public WebGL] Shader validation and limitations Oliver Hunt
   Re: [Public WebGL] Shader validation and limitations Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] Shader validation and limitations Ilmari Heikkinen
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares
   Re: [Public WebGL] chromium - 6.0.442.0 (50249) Kenneth Russell
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares

June 19, 10

   [Public WebGL] WebKitCSSMatrix and WebGL stephen white

June 21, 10

   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Chris Marrin
   Re: [Public WebGL] Shader validation and limitations Chris Marrin
   Re: [Public WebGL] Shader validation and limitations Chris Marrin

June 22, 10

   [Public WebGL] Software rendering on Windows Vista Sitaram Naik
   Re: [Public WebGL] Shader validation and limitations Mark Callow
   Re: [Public WebGL] Software rendering on Windows Vista Giles Thomas
   Re: [Public WebGL] Software rendering on Windows Vista Sitaram Naik
   Re: [Public WebGL] Software rendering on Windows Vista Giles Thomas
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares
   Re: [Public WebGL] Shader validation and limitations Kenneth Russell
   [Public WebGL] resizing the canvas render surface Philip Rideout

June 23, 10

   Re: [Public WebGL] resizing the canvas render surface Gregg Tavares
   [Public WebGL] Discrepancy between Chromium and Minefield alan@mechnicality.com
   Re: [Public WebGL] Discrepancy between Chromium and Minefield Vladimir Vukicevic
   Re: [Public WebGL] Discrepancy between Chromium and Minefield alan@mechnicality.com
   Re: [Public WebGL] Shader validation and limitations Chris Marrin

June 24, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white

June 25, 10

   [Public WebGL] Re: WebGL spec modifications for D3D Vangelis Kokkevis
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Philip Rideout

June 26, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D Steve Baker

June 29, 10

   [Public WebGL] Typed Arrays & Strings ry
   [Public WebGL] Weird texture problems. Steve Baker
   Re: [Public WebGL] Weird texture problems. Kenneth Russell
   Re: [Public WebGL] Weird texture problems. Gregg Tavares (wrk)
   Re: [Public WebGL] Typed Arrays & Strings Joshua Bell
   Re: [Public WebGL] Typed Arrays & Strings ry
   Re: [Public WebGL] Weird texture problems. Thatcher Ulrich
   Re: [Public WebGL] Weird texture problems. Vladimir Vukicevic

June 30, 10

   Re: [Public WebGL] Typed Arrays & Strings Cedric Vivier
   Re: [Public WebGL] Typed Arrays & Strings Vladimir Vukicevic
   Re: [Public WebGL] Typed Arrays & Strings Cedric Vivier
   Re: [Public WebGL] Typed Arrays & Strings ry
   Re: [Public WebGL] Typed Arrays & Strings Joshua Bell
   Re: [Public WebGL] Weird texture problems. steve
   Re: [Public WebGL] Weird texture problems. Gregg Tavares (wrk)