WebGL Public Archives: June 2010 (date view)



June 01, 10

   Re: [Public WebGL] WebGL Extensions Chris Marrin
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Kenneth Russell
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Kenneth Russell
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Vladimir Vukicevic
   Re: [Public WebGL] Chromium/Firefox handling of FloatArray Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Addition of texParameteriv and texParameterfv signatures Kenneth Russell

June 02, 10

   [Public WebGL] WebGL Camp #1 Henrik Bennetsen
   [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Kenneth Russell
   Re: [Public WebGL] WebGL Extensions Vladimir Vukicevic

June 03, 10

   Re: [Public WebGL] WebGL Extensions Steve Baker
   Re: [Public WebGL] WebGL Extensions Oliver Hunt
   [Public WebGL] SHADER_BINARY_FORMATS Benoit Jacob
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Kenneth Russell
   [Public WebGL] INVALID_VALUE or INVALID_OPERATION for bad object args Vladimir Vukicevic
   Re: [Public WebGL] WebGL Extensions Oliver Hunt
   Re: [Public WebGL] WebGL Extensions Gregg Tavares
   Re: [Public WebGL] WebGL Extensions Vladimir Vukicevic
   Re: [Public WebGL] INVALID_VALUE or INVALID_OPERATION for bad object args Kenneth Russell
   [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier
   Re: [Public WebGL] SHADER_BINARY_FORMATS Kenneth Russell
   Re: [Public WebGL] Few questions/comments about context creation attributes Kenneth Russell
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Mo, Zhenyao
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] Error codes in drawArrays / drawElements Gregg Tavares
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Kenneth Russell
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Vladimir Vukicevic
   Re: [Public WebGL] WebGL Extensions Chris Marrin
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Chris Marrin
   [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Steve Baker
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier

June 04, 10

   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Giles Thomas
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Chris Marrin
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Cedric Vivier
   [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Kenneth Russell
   [Public WebGL] Framebuffer attachment point Mo, Zhenyao
   Re: [Public WebGL] A different approach to interleaved typed arrays Vladimir Vukicevic
   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Ilmari Heikkinen
   Re: [Public WebGL] Slowdowns & lockups in Firefox/Minefield. Steve Baker

June 05, 10

   Re: [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   [Public WebGL] OpenGL ES 2.0 support in Google Native Client John Davis
   Re: [Public WebGL] OpenGL ES 2.0 support in Google Native Client Oliver Hunt

June 07, 10

   [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Joshua Bell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Vladimir Vukicevic
   Re: [Public WebGL] Buffer size and viewport Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Alan Chaney
   Re: [Public WebGL] Buffer size and viewport Vladimir Vukicevic
   Re: [Public WebGL] Buffer size and viewport Steve Baker
   [Public WebGL] Re: Typed Array spec nitpicks Joshua Bell
   Re: [Public WebGL] Purpose of WebGLObjectArray ? Kenneth Russell
   Re: [Public WebGL] Buffer size and viewport Mark Callow
   Re: [Public WebGL] Buffer size and viewport Mark Callow

June 08, 10

   Re: [Public WebGL] Buffer size and viewport Chris Marrin
   [Public WebGL] Re: Framebuffer attachment point Mo, Zhenyao
   [Public WebGL] WebGLExtension interface proposal Cedric Vivier
   [Public WebGL] WebGL specification updates Kenneth Russell
   Re: [Public WebGL] a proposal to sort error codes discussions Kenneth Russell
   Re: [Public WebGL] Re: Framebuffer attachment point Kenneth Russell
   Re: [Public WebGL] a proposal to sort error codes discussions Benoit Jacob
   Re: [Public WebGL] a proposal to sort error codes discussions Vladimir Vukicevic

June 09, 10

   [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   Re: [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] vertex attrib 0 Kenneth Russell
   Re: [Public WebGL] vertex attrib 0 Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   [Public WebGL] problematic GetParameter pnames Benoit Jacob
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   Re: [Public WebGL] problematic GetParameter pnames Mark Callow
   Re: [Public WebGL] problematic GetParameter pnames Kenneth Russell

June 10, 10

   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   [Public WebGL] WebGL on cellphones. Steve Baker
   Re: [Public WebGL] WebGL on cellphones. Giles Thomas
   [Public WebGL] Re: Re: [Public WebGL] WebGL on cellphones. Alex Zhou
   Re: [Public WebGL] TypedArray constructors and zero length Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   [Public WebGL] GetParameter(COLOR_WRITEMASK) Benoit Jacob
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Kenneth Russell
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Vladimir Vukicevic
   Re: [Public WebGL] GetParameter(COLOR_WRITEMASK) Kenneth Russell
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier
   [Public WebGL] Help needed to configure browser Tahin Rahman
   Re: [Public WebGL] Help needed to configure browser Cedric Vivier

June 11, 10

   Re: [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Oliver Hunt
   Re: [Public WebGL] WebGLExtension interface proposal Chris Marrin
   Re: [Public WebGL] WebGL specification updates Chris Marrin
   Re: [Public WebGL] WebGLExtension interface proposal Cedric Vivier

June 12, 10

   [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] A different approach to interleaved typed arrays Chris Marrin
   Re: [Public WebGL] WebGLExtension interface proposal Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Vladimir Vukicevic
   Re: [Public WebGL] Help needed to configure browser Steve Baker
   Re: [Public WebGL] Help needed to configure browser Chris Marrin

June 13, 10

   Re: [Public WebGL] Need to start getting serious about shaders Giles Thomas
   Re: [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Mark Callow
   Re: [Public WebGL] Need to start getting serious about shaders Vladimir Vukicevic

June 14, 10

   Re: [Public WebGL] Need to start getting serious about shaders Benjamin DeLillo
   Re: [Public WebGL] Need to start getting serious about shaders Oliver Hunt
   [Public WebGL] Linux 64bit/minefield 3.7a6pre Alan Chaney
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Benoit Jacob
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Alan Chaney
   Re: [Public WebGL] Need to start getting serious about shaders Mark Callow
   Re: [Public WebGL] Need to start getting serious about shaders Gregg Tavares

June 15, 10

   Re: [Public WebGL] problematic GetParameter pnames Mark Callow
   Re: [Public WebGL] Linux 64bit/minefield 3.7a6pre Benoit Jacob
   Re: [Public WebGL] Need to start getting serious about shaders Chris Marrin
   Re: [Public WebGL] WebGLExtension interface proposal Cedric Vivier
   [Public WebGL] OpenCL in WebGL? stephen white
   Re: [Public WebGL] OpenCL in WebGL? Lee Sandberg

June 16, 10

   Re: [Public WebGL] OpenCL in WebGL? Chris Marrin
   Re: [Public WebGL] OpenCL in WebGL? Chris Marrin
   Re: [Public WebGL] Need to start getting serious about shaders Alok Priyadarshi
   [Public WebGL] WebGL Shader Validation Paul Sawaya
   Re: [Public WebGL] WebGL Shader Validation Gregg Tavares
   Re: [Public WebGL] OpenCL in WebGL? Mark Callow
   Re: [Public WebGL] TypedArray constructors and zero length Kenneth Russell
   [Public WebGL] WebGL WG Chair | Transitions, etc. Arun Ranganathan

June 17, 10

   Re: [Public WebGL] OpenCL in WebGL? stephen white
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebGL WG Chair | Transitions, etc. Kenneth Russell
   [Public WebGL] Shader validation and limitations Chris Marrin
   Re: [Public WebGL] WebGL Shader Validation Steve Baker
   Re: [Public WebGL] WebGL Shader Validation Vladimir Vukicevic
   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] Shader validation and limitations stephen white
   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] Shader validation and limitations Cedric Vivier
   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Vladimir Vukicevic
   Re: [Public WebGL] TypedArray constructors and zero length Cedric Vivier

June 18, 10

   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebGL Shader Validation Cauê Waneck
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   [Public WebGL] chromium - 6.0.442.0 (50249) Miroslav Karpis
   Re: [Public WebGL] WebGL Shader Validation Daniel Koch
   Re: [Public WebGL] WebGL Shader Validation Patrick Baggett
   [Public WebGL] WebGL Shader Validation Patrick Baggett
   Re: [Public WebGL] Shader validation and limitations Oliver Hunt
   Re: [Public WebGL] Shader validation and limitations Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] WebGL Shader Validation Oliver Hunt
   Re: [Public WebGL] Shader validation and limitations Ilmari Heikkinen
   Re: [Public WebGL] WebGL Shader Validation Alan Chaney
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares
   Re: [Public WebGL] chromium - 6.0.442.0 (50249) Kenneth Russell
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares

June 19, 10

   [Public WebGL] WebKitCSSMatrix and WebGL stephen white

June 21, 10

   Re: [Public WebGL] Shader validation and limitations Steve Baker
   Re: [Public WebGL] WebGL Shader Validation Chris Marrin
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Chris Marrin
   Re: [Public WebGL] Shader validation and limitations Chris Marrin
   Re: [Public WebGL] Shader validation and limitations Chris Marrin
   [Public WebGL] Software rendering on Windows Vista Sitaram Naik
   Re: [Public WebGL] Shader validation and limitations Mark Callow

June 22, 10

   Re: [Public WebGL] Software rendering on Windows Vista Giles Thomas
   Re: [Public WebGL] Software rendering on Windows Vista Sitaram Naik
   Re: [Public WebGL] Software rendering on Windows Vista Giles Thomas
   Re: [Public WebGL] Shader validation and limitations Gregg Tavares
   Re: [Public WebGL] Shader validation and limitations Kenneth Russell
   [Public WebGL] resizing the canvas render surface Philip Rideout

June 23, 10

   Re: [Public WebGL] resizing the canvas render surface Gregg Tavares
   [Public WebGL] Discrepancy between Chromium and Minefield alan@mechnicality.com
   Re: [Public WebGL] Discrepancy between Chromium and Minefield Vladimir Vukicevic
   Re: [Public WebGL] Discrepancy between Chromium and Minefield alan@mechnicality.com
   Re: [Public WebGL] Shader validation and limitations Chris Marrin

June 24, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white

June 25, 10

   [Public WebGL] Re: WebGL spec modifications for D3D Vangelis Kokkevis
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Philip Rideout

June 26, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D Steve Baker

June 29, 10

   [Public WebGL] Typed Arrays & Strings ry
   [Public WebGL] Weird texture problems. Steve Baker
   Re: [Public WebGL] Weird texture problems. Kenneth Russell
   Re: [Public WebGL] Weird texture problems. Gregg Tavares (wrk)
   Re: [Public WebGL] Typed Arrays & Strings Joshua Bell
   Re: [Public WebGL] Typed Arrays & Strings ry
   Re: [Public WebGL] Weird texture problems. Thatcher Ulrich
   Re: [Public WebGL] Weird texture problems. Vladimir Vukicevic

June 30, 10

   Re: [Public WebGL] Typed Arrays & Strings Cedric Vivier
   Re: [Public WebGL] Typed Arrays & Strings Vladimir Vukicevic
   Re: [Public WebGL] Typed Arrays & Strings Cedric Vivier
   Re: [Public WebGL] Typed Arrays & Strings ry
   Re: [Public WebGL] Typed Arrays & Strings Joshua Bell
   Re: [Public WebGL] Weird texture problems. steve
   Re: [Public WebGL] Weird texture problems. Gregg Tavares (wrk)

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