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[Public WebCL] WebCL + WebGL for animation acceleration
- To: public_webcl@khronos.org
- Subject: [Public WebCL] WebCL + WebGL for animation acceleration
- From: Evgeny Demidov <demidov@ipm.sci-nnov.ru>
- Date: Wed, 25 May 2011 08:39:26 +0400
- List-id: Public WebCL Mailing List <public_webcl.khronos.org>
- Organization: IPM RUS
- Sender: owner-public_webcl@khronos.org
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.13) Gecko/20101207 Thunderbird/3.1.7
Sorry I dirty your list by developer notes but there are not
WebCL_dev_list yet.
"Animated M-set explorer" at http://www.ibiblio.org/e-notes/webcl/webcl.htm
Kernel calculates the M-set and makes array of RGBA pixels. Data are
passed to CPU then backwards to GPU as texture. WebGL shaders are used
to accelerate image drawing (see the page source and simple script
cl_gl.js). For the 1024x768 pictures slowest frame takes about 65 msec
in sum on HD 4870 (the M-set calculation takes about 45 msec). So it is
not bad for early WebCL realization.
and AMD Fusion GPUs (with 128 bit memory bus width) don't support
float64 numbers. Is it possible to emulate them in OpenCL?
Evgeny
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