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[Public WebCL] WebCL + WebGL for animation acceleration




Sorry I dirty your list by developer notes but there are not WebCL_dev_list yet.


"Animated M-set explorer" at http://www.ibiblio.org/e-notes/webcl/webcl.htm
Kernel calculates the M-set and makes array of RGBA pixels. Data are passed to CPU then backwards to GPU as texture. WebGL shaders are used to accelerate image drawing (see the page source and simple script cl_gl.js). For the 1024x768 pictures slowest frame takes about 65 msec in sum on HD 4870 (the M-set calculation takes about 45 msec). So it is not bad for early WebCL realization.


and AMD Fusion GPUs (with 128 bit memory bus width) don't support float64 numbers. Is it possible to emulate them in OpenCL?

Evgeny
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