>
>
> On May 24, 2011, at 5:50 AM,
tomi.aarnio@nokia.com wrote:
>
>>
>> Hi Evgeny,
>>
>> I think the WebGL group decided to put everything under
>> WebGLRenderingContext because it makes porting existing OpenGL code
>> easier. There's a huge amount of existing OpenGL code, but not that much
>> existing OpenCL code, so we decided to make the WebCL API a bit more
>> object-oriented and _javascript_-like.
>>
>> But again, this is just the Nokia prototype, and shouldn't be taken as
>> an indication of what the final WebCL API will be like.
>
> But there will be quite a few developers familiar with the WebGL API by
> the time WebCL hits the street. Having a sister API that had a
> fundamentally different style would be confusing and would increase the
> learning curve. I strongly recommend following WebGL style as closely as
> possible.
I strongly agree - we're doubtless going to have more Web*L stuff in the