[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Public WebCL] WebCL + WebGL for animation acceleration




hi,

http://www.ibiblio.org/e-notes/webcl/webcl.htm
Kernel calculates the M-set and makes array of RGBA colors. Data are passed to CPU then backwards to GPU as texture. WebGL shaders are used to accelerate image drawing (see the page source and simple script cl_gl.js). For the 1024x768 pictures slowest frame takes about 65 msec in sum (the M-set calculation takes about 45 msec) on HD 4870. So it is not bad for early WebCL realization.


Evgeny
-----------------------------------------------------------
You are currently subscribed to public_webcl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webcl
-----------------------------------------------------------