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[Public WebCL] WebCL + WebGL for animation acceleration
- To: public_webcl@khronos.org
- Subject: [Public WebCL] WebCL + WebGL for animation acceleration
- From: Evgeny Demidov <demidov@ipm.sci-nnov.ru>
- Date: Mon, 16 May 2011 07:37:45 +0400
- List-id: Public WebCL Mailing List <public_webcl.khronos.org>
- Organization: IPM RUS
- Sender: owner-public_webcl@khronos.org
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hi,
http://www.ibiblio.org/e-notes/webcl/webcl.htm
Kernel calculates the M-set and makes array of RGBA colors. Data are
passed to CPU then backwards to GPU as texture. WebGL shaders are used
to accelerate image drawing (see the page source and simple script
cl_gl.js). For the 1024x768 pictures slowest frame takes about 65 msec
in sum (the M-set calculation takes about 45 msec) on HD 4870. So it is
not bad for early WebCL realization.
Evgeny
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