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Re: [Public WebCL] HTML5 and GPU acceleration



Is OpenGL context sharing planned in the future? IMHO this is a killer feature for WebGL/WebCL especially for game development. Once this happens I'll be porting my real-time fluid simulator to WebCL :)

On Wed, May 11, 2011 at 7:13 AM, <tomi.aarnio@nokia.com> wrote:

Hi Evgeny,

What you describe is not possible with the Nokia WebCL prototype, because being an extension, it doesn't have access to the necessary internal data structures in Firefox. Getting pixels from WebCL buffers to a Canvas or a WebGL texture really is a pain with the current API.

Best regards,
 Tomi
_____________________
Tomi Aarnio
Senior Research Engineer
Nokia Research Center
Tampere, Finland

-----Original Message-----
From: owner-public_webcl@khronos.org [mailto:owner-public_webcl@khronos.org] On Behalf Of ext Evgeny Demidov
Sent: 11. toukokuuta 2011 8:15
To: public_webcl@khronos.org
Subject: [Public WebCL] HTML5 and GPU acceleration


hi,

My HD4870 doesn't support textures in OpenCL but...
Is it possible to use textures located in the GPU memory to make canvas
object image (avoiding transfer to CPU and backwards)? E.g. for fractal
generators. Or one shall use WebGL for that.

Evgeny
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