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[Public WebCL] Re: HTML5 and GPU acceleration
- To: public_webcl@khronos.org
- Subject: [Public WebCL] Re: HTML5 and GPU acceleration
- From: Evgeny Demidov <demidov@ipm.sci-nnov.ru>
- Date: Thu, 12 May 2011 08:35:55 +0400
- List-id: Public WebCL Mailing List <public_webcl.khronos.org>
- Organization: IPM RUS
- Sender: owner-public_webcl@khronos.org
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.13) Gecko/20101207 Thunderbird/3.1.7
hi,
It's not very important (WebGL one year ago was not very fast too :) but
"just for fun"
Where is bottleneck in the "M-set animation. Deep zoom" 1024x768 movies at
http://www.ibiblio.org/e-notes/webcl/webcl.htm
I'd like to make full screen movies :)
Double precision floats work under Radeon 4870 and Fermy with
#ifdef cl_khr_fp64
#pragma OPENCL EXTENSION cl_khr_fp64 : enable
#else
#pragma OPENCL EXTENSION cl_amd_fp64 : enable
#endif
but I have to add checking of the
"plat.getPlatformInfo(WebCL.CL_PLATFORM_EXTENSIONS)" string for these
extensions.
Do smartphones support OpenCL? double floats? :)
Evgeny
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