WebGL
Khronos
 

WebGL ANGLE_instanced_arrays Extension Draft Specification

Name

ANGLE_instanced_arrays

Contact

WebGL working group (public_webgl 'at' khronos.org)

Contributors

Contributors to ANGLE_instanced_arrays

Members of the WebGL working group

Version

Last modified date: March 11, 2013
Revision: 3

Number

WebGL extension #19

Dependencies

Written against the WebGL API 1.0 specification.

Overview

This extension exposes the ANGLE_instanced_arrays functionality to WebGL.

There are no WebGL-specific behavioral changes.

Consult the above extension for documentation, issues and new functions and enumerants.

IDL

interface ANGLE_instanced_arrays {
    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
    void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
    void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
    void vertexAttribDivisorANGLE(GLuint index, GLuint divisor); 
};
  

Revision History

Revision 1, 2012/03/06

Revision 2, 2013/01/26

Revision 3, 2013/03/11