The WebGL extension registry contains specifications for extensions to the
core WebGL API. Most of these extensions are incorporated
directly from the OpenGL ES
or OpenGL extension registries, and refer to
those extensions for their behavioral definition. Because WebGL extensions are specified as
Web IDL interfaces, each specification also includes the IDL to which each implementation
Each extension object is fetched from
the WebGLRenderingContext by passing
the name of the extension to the getExtension method,
WebGL API extensions may derive from many sources, and the naming of each extension reflects
its origin and intent.
ARB, OES and KHR tags should be used for
mirroring functionality from OpenGL ES or OpenGL API extensions approved by the respective
architecture review boards. EXT_ and GPU vendor tags should be used for
mirroring other OpenGL ES or OpenGL API extensions. If only small differences in behavior
compared to OpenGL ES or OpenGL are specified for a given extension, the original tag should
The WEBGL tag should be used for WebGL-specific extensions which are
intended to be compatible with multiple web browsers. It should also be used for extensions
which originated with the OpenGL ES or OpenGL APIs, but whose behavior has been
Browser vendor specific tags should be used for WebGL-specific extensions that are
intended to run only on a particular browser. It is recommended to avoid such extensions,
and instead specify them with the WEBGL tag.
Extension Development Process
Extensions move through four states during their
development: proposed, draft, community approved, and Khronos
Proposed extensions are intended for discussion on the public WebGL mailing
list, in order to move to draft status; they should not be implemented, even under
a vendor prefix. If consensus is reached in the community, the extension can be moved
to draft status.
Draft extensions may be implemented under a vendor prefix for experimentation
purposes, in order to gain experience with the extension before finalizing it. Once
consensus is reached in the community, the extension can be moved to community approved
Community approved extensions should be implemented without a vendor
prefix. When a draft extension moves to community approved status, any existing
implementation should immediately remove support for the vendor-prefixed extension
name. Once implemented by a vendor, support should not be removed unless there is a serious
issue with the extension, such as a security flaw.
Khronos ratified extensions are those community approved extensions which have
been voted upon by the Khronos Board of Promoters.
Indicated that this extension is not disconnected from the WebGLRenderingContext
when that object loses its drawing buffer (i.e. when it performs the steps
outlined in "The Context Lost Event" of the WebGL specification).