C Specification

To destroy a render pass, call:

// Provided by VK_VERSION_1_0
void vkDestroyRenderPass(
    VkDevice                                    device,
    VkRenderPass                                renderPass,
    const VkAllocationCallbacks*                pAllocator);


  • device is the logical device that destroys the render pass.

  • renderPass is the handle of the render pass to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.


Valid Usage
  • All submitted commands that refer to renderPass must have completed execution

  • If VkAllocationCallbacks were provided when renderPass was created, a compatible set of callbacks must be provided here

  • If no VkAllocationCallbacks were provided when renderPass was created, pAllocator must be NULL

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • If renderPass is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to renderPass must be externally synchronized

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0