To destroy a render pass, call:
// Provided by VK_VERSION_1_0 void vkDestroyRenderPass( VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
deviceis the logical device that destroys the render pass.
renderPassis the handle of the render pass to destroy.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.