To destroy a graphics or compute pipeline, call:
// Provided by VK_VERSION_1_0 void vkDestroyPipeline( VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
deviceis the logical device that destroys the pipeline.
pipelineis the handle of the pipeline to destroy.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.