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C Specification

To record a command to end a render pass instance after recording the commands for the last subpass, call:

void vkCmdEndRenderPass2(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassEndInfo*                     pSubpassEndInfo);

or the equivalent command

void vkCmdEndRenderPass2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassEndInfo*                     pSubpassEndInfo);


  • commandBuffer is the command buffer in which to end the current render pass instance.

  • pSubpassEndInfo is a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.


vkCmdEndRenderPass2 is semantically identical to vkCmdEndRenderPass, except that it is extensible.

Valid Usage
  • The current subpass index must be equal to the number of subpasses in the render pass minus one

  • This command must not be recorded when transform feedback is active

Valid Usage (Implicit)
  • commandBuffer must be a valid VkCommandBuffer handle

  • pSubpassEndInfo must be a valid pointer to a valid VkSubpassEndInfo structure

  • commandBuffer must be in the recording state

  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • This command must only be called inside of a render pass instance

  • commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type





See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.