32. Limits
Limits are implementationdependent minimums, maximums, and other device characteristics that an application may need to be aware of.
Note
Limits are reported via the basic VkPhysicalDeviceLimits structure, as
well as the extensible structure 
The VkPhysicalDeviceLimits
structure is defined as:
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
The VkPhysicalDeviceLimits
are properties of the physical device.
These are available in the limits
member of the
VkPhysicalDeviceProperties structure which is returned from
vkGetPhysicalDeviceProperties.

maxImageDimension1D
is the maximum dimension (width
) supported for all images created with animageType
ofVK_IMAGE_TYPE_1D
. 
maxImageDimension2D
is the maximum dimension (width
orheight
) supported for all images created with animageType
ofVK_IMAGE_TYPE_2D
and withoutVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
set inflags
. 
maxImageDimension3D
is the maximum dimension (width
,height
, ordepth
) supported for all images created with animageType
ofVK_IMAGE_TYPE_3D
. 
maxImageDimensionCube
is the maximum dimension (width
orheight
) supported for all images created with animageType
ofVK_IMAGE_TYPE_2D
and withVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
set inflags
. 
maxImageArrayLayers
is the maximum number of layers (arrayLayers
) for an image. 
maxTexelBufferElements
is the maximum number of addressable texels for a buffer view created on a buffer which was created with theVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
orVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
set in theusage
member of theVkBufferCreateInfo
structure. 
maxUniformBufferRange
is the maximum value that can be specified in therange
member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
. 
maxStorageBufferRange
is the maximum value that can be specified in therange
member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
. 
maxPushConstantsSize
is the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by thepPushConstantRanges
member of theVkPipelineLayoutCreateInfo
structure, (offset
+size
) must be less than or equal to this limit. 
maxMemoryAllocationCount
is the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist. 
maxSamplerAllocationCount
is the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device. 
bufferImageGranularity
is the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the sameVkDeviceMemory
object without aliasing. See BufferImage Granularity for more details. 
sparseAddressSpaceSize
is the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the size of all sparse resources, regardless of whether any memory is bound to them. 
maxBoundDescriptorSets
is the maximum number of descriptor sets that can be simultaneously used by a pipeline. AllDescriptorSet
decorations in shader modules must have a value less thanmaxBoundDescriptorSets
. See Descriptor Sets. 
maxPerStageDescriptorSamplers
is the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLER
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
count against this limit. A descriptor is accessible to a shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Sampler and Combined Image Sampler. 
maxPerStageDescriptorUniformBuffers
is the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. A descriptor is accessible to a shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Uniform Buffer and Dynamic Uniform Buffer. 
maxPerStageDescriptorStorageBuffers
is the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Storage Buffer and Dynamic Storage Buffer. 
maxPerStageDescriptorSampledImages
is the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. 
maxPerStageDescriptorStorageImages
is the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Storage Image, and Storage Texel Buffer. 
maxPerStageDescriptorInputAttachments
is the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. These are only supported for the fragment stage. See Input Attachment. 
maxPerStageResources
is the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
,VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
,VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit. 
maxDescriptorSetSamplers
is the maximum number of samplers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLER
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
count against this limit. See Sampler and Combined Image Sampler. 
maxDescriptorSetUniformBuffers
is the maximum number of uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. See Uniform Buffer and Dynamic Uniform Buffer. 
maxDescriptorSetUniformBuffersDynamic
is the maximum number of dynamic uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. See Dynamic Uniform Buffer. 
maxDescriptorSetStorageBuffers
is the maximum number of storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. See Storage Buffer and Dynamic Storage Buffer. 
maxDescriptorSetStorageBuffersDynamic
is the maximum number of dynamic storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. See Dynamic Storage Buffer. 
maxDescriptorSetSampledImages
is the maximum number of sampled images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
count against this limit. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. 
maxDescriptorSetStorageImages
is the maximum number of storage images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
count against this limit. See Storage Image, and Storage Texel Buffer. 
maxDescriptorSetInputAttachments
is the maximum number of input attachments that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. See Input Attachment. 
maxVertexInputAttributes
is the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array ofVkVertexInputAttributeDescription
structures that are provided at graphics pipeline creation time via thepVertexAttributeDescriptions
member of theVkPipelineVertexInputStateCreateInfo
structure. See Vertex Attributes and Vertex Input Description. 
maxVertexInputBindings
is the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array ofVkVertexInputBindingDescription
structures that are provided at graphics pipeline creation time via thepVertexBindingDescriptions
member of theVkPipelineVertexInputStateCreateInfo
structure. Thebinding
member ofVkVertexInputBindingDescription
must be less than this limit. See Vertex Input Description. 
maxVertexInputAttributeOffset
is the maximum vertex input attribute offset that can be added to the vertex input binding stride. Theoffset
member of theVkVertexInputAttributeDescription
structure must be less than or equal to this limit. See Vertex Input Description. 
maxVertexInputBindingStride
is the maximum vertex input binding stride that can be specified in a vertex input binding. Thestride
member of theVkVertexInputBindingDescription
structure must be less than or equal to this limit. See Vertex Input Description. 
maxVertexOutputComponents
is the maximum number of components of output variables which can be output by a vertex shader. See Vertex Shaders. 
maxTessellationGenerationLevel
is the maximum tessellation generation level supported by the fixedfunction tessellation primitive generator. See Tessellation. 
maxTessellationPatchSize
is the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. ThepatchControlPoints
member of theVkPipelineTessellationStateCreateInfo
structure specified at pipeline creation time and the value provided in theOutputVertices
execution mode of shader modules must be less than or equal to this limit. See Tessellation. 
maxTessellationControlPerVertexInputComponents
is the maximum number of components of input variables which can be provided as pervertex inputs to the tessellation control shader stage. 
maxTessellationControlPerVertexOutputComponents
is the maximum number of components of pervertex output variables which can be output from the tessellation control shader stage. 
maxTessellationControlPerPatchOutputComponents
is the maximum number of components of perpatch output variables which can be output from the tessellation control shader stage. 
maxTessellationControlTotalOutputComponents
is the maximum total number of components of pervertex and perpatch output variables which can be output from the tessellation control shader stage. 
maxTessellationEvaluationInputComponents
is the maximum number of components of input variables which can be provided as pervertex inputs to the tessellation evaluation shader stage. 
maxTessellationEvaluationOutputComponents
is the maximum number of components of pervertex output variables which can be output from the tessellation evaluation shader stage. 
maxGeometryShaderInvocations
is the maximum invocation count supported for instanced geometry shaders. The value provided in theInvocations
execution mode of shader modules must be less than or equal to this limit. See Geometry Shading. 
maxGeometryInputComponents
is the maximum number of components of input variables which can be provided as inputs to the geometry shader stage. 
maxGeometryOutputComponents
is the maximum number of components of output variables which can be output from the geometry shader stage. 
maxGeometryOutputVertices
is the maximum number of vertices which can be emitted by any geometry shader. 
maxGeometryTotalOutputComponents
is the maximum total number of components of output, across all emitted vertices, which can be output from the geometry shader stage. 
maxFragmentInputComponents
is the maximum number of components of input variables which can be provided as inputs to the fragment shader stage. 
maxFragmentOutputAttachments
is the maximum number of output attachments which can be written to by the fragment shader stage. 
maxFragmentDualSrcAttachments
is the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See DualSource Blending and dualSrcBlend. 
maxFragmentCombinedOutputResources
is the total number of storage buffers, storage images, and output buffers which can be used in the fragment shader stage. 
maxComputeSharedMemorySize
is the maximum total storage size, in bytes, available for variables declared with theWorkgroup
storage class in shader modules (or with theshared
storage qualifier in GLSL) in the compute shader stage. The amount of storage consumed by the variables declared with theWorkgroup
storage class is implementationdependent. However, the amount of storage consumed may not exceed the largest block size that would be obtained if all active variables declared withWorkgroup
storage class were assigned offsets in an arbitrary order by successively taking the smallest valid offset according to the Standard Storage Buffer Layout rules. (This is equivalent to using the GLSL std430 layout rules.) 
maxComputeWorkGroupCount
[3] is the maximum number of local workgroups that can be dispatched by a single dispatch command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatch commands must be less than or equal to the corresponding limit. See Dispatching Commands. 
maxComputeWorkGroupInvocations
is the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by theLocalSize
execution mode in shader modules or by the object decorated by theWorkgroupSize
decoration, must be less than or equal to this limit. 
maxComputeWorkGroupSize
[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex
,y
, andz
sizes, as specified by theLocalSize
execution mode or by the object decorated by theWorkgroupSize
decoration in shader modules, must be less than or equal to the corresponding limit. 
subPixelPrecisionBits
is the number of bits of subpixel precision in framebuffer coordinates x_{f} and y_{f}. See Rasterization. 
subTexelPrecisionBits
is the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2^{subTexelPrecisionBits} is the actual number of divisions along each axis of the image represented. Subtexel values calculated during image sampling will snap to these locations when generating the filtered results. 
mipmapPrecisionBits
is the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2^{mipmapPrecisionBits} is the actual number of divisions. 
maxDrawIndexedIndexValue
is the maximum index value that can be used for indexed draw calls when using 32bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32. 
maxDrawIndirectCount
is the maximum draw count that is supported for indirect draw calls. See multiDrawIndirect. 
maxSamplerLodBias
is the maximum absolute sampler LOD bias. The sum of themipLodBias
member of theVkSamplerCreateInfo
structure and theBias
operand of image sampling operations in shader modules (or 0 if noBias
operand is provided to an image sampling operation) are clamped to the range [maxSamplerLodBias
,+maxSamplerLodBias
]. See [samplersmipLodBias]. 
maxSamplerAnisotropy
is the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of themaxAnisotropy
member of theVkSamplerCreateInfo
structure and this limit. See [samplersmaxAnisotropy]. 
maxViewports
is the maximum number of active viewports. TheviewportCount
member of theVkPipelineViewportStateCreateInfo
structure that is provided at pipeline creation must be less than or equal to this limit. 
maxViewportDimensions
[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport. 
viewportBoundsRange
[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [2 ×size
, 2 ×size
 1], wheresize
= max(maxViewportDimensions
[0],maxViewportDimensions
[1]). See Controlling the Viewport.NoteThe intent of the
viewportBoundsRange
limit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [size
+ 1, 2 ×size
 1] which would allow all possible nonemptyset intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range. 
viewportSubPixelBits
is the number of bits of subpixel precision for viewport bounds. The subpixel precision that floatingpoint viewport bounds are interpreted at is given by this limit. 
minMemoryMapAlignment
is the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtractingoffset
bytes from the returned pointer will always produce an integer multiple of this limit. See Host Access to Device Memory Objects. 
minTexelBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of theVkBufferViewCreateInfo
structure for texel buffers. VkBufferViewCreateInfo::offset
must be a multiple of this value. 
minUniformBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of theVkDescriptorBufferInfo
structure for uniform buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
is updated, theoffset
must be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. 
minStorageBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of theVkDescriptorBufferInfo
structure for storage buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
is updated, theoffset
must be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. 
minTexelOffset
is the minimum offset value for theConstOffset
image operand of any of theOpImageSample
* orOpImageFetch
* image instructions. 
maxTexelOffset
is the maximum offset value for theConstOffset
image operand of any of theOpImageSample
* orOpImageFetch
* image instructions. 
minTexelGatherOffset
is the minimum offset value for theOffset
,ConstOffset
, orConstOffsets
image operands of any of theOpImage
*Gather
image instructions. 
maxTexelGatherOffset
is the maximum offset value for theOffset
,ConstOffset
, orConstOffsets
image operands of any of theOpImage
*Gather
image instructions. 
minInterpolationOffset
is the minimum negative offset value for theoffset
operand of theInterpolateAtOffset
extended instruction. 
maxInterpolationOffset
is the maximum positive offset value for theoffset
operand of theInterpolateAtOffset
extended instruction. 
subPixelInterpolationOffsetBits
is the number of subpixel fractional bits that thex
andy
offsets to theInterpolateAtOffset
extended instruction may be rounded to as fixedpoint values. 
maxFramebufferWidth
is the maximum width for a framebuffer. Thewidth
member of theVkFramebufferCreateInfo
structure must be less than or equal to this limit. 
maxFramebufferHeight
is the maximum height for a framebuffer. Theheight
member of theVkFramebufferCreateInfo
structure must be less than or equal to this limit. 
maxFramebufferLayers
is the maximum layer count for a layered framebuffer. Thelayers
member of theVkFramebufferCreateInfo
structure must be less than or equal to this limit. 
framebufferColorSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating or fixedpoint formats. There is no limit that specifies the color sample counts that are supported for all color attachments with integer formats. 
framebufferDepthSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component. 
framebufferStencilSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component. 
framebufferNoAttachmentsSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the supported sample counts for a framebuffer with no attachments. 
maxColorAttachments
is the maximum number of color attachments that can be used by a subpass in a render pass. ThecolorAttachmentCount
member of theVkSubpassDescription
structure must be less than or equal to this limit. 
sampledImageColorSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a noninteger color format. 
sampledImageIntegerSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and an integer color format. 
sampledImageDepthSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a depth format. 
sampledImageStencilSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the sample supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a stencil format. 
storageImageSampleCounts
is a bitmask^{1} of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
, andusage
containingVK_IMAGE_USAGE_STORAGE_BIT
. 
maxSampleMaskWords
is the maximum number of array elements of a variable decorated with theSampleMask
builtin decoration. 
timestampComputeAndGraphics
specifies support for timestamps on all graphics and compute queues. If this limit is set toVK_TRUE
, all queues that advertise theVK_QUEUE_GRAPHICS_BIT
orVK_QUEUE_COMPUTE_BIT
in theVkQueueFamilyProperties
::queueFlags
supportVkQueueFamilyProperties
::timestampValidBits
of at least 36. See Timestamp Queries. 
timestampPeriod
is the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries. 
maxClipDistances
is the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with theClipDistance
builtin decoration in a shader module must be less than or equal to this limit. 
maxCullDistances
is the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with theCullDistance
builtin decoration in a shader module must be less than or equal to this limit. 
maxCombinedClipAndCullDistances
is the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with theClipDistance
andCullDistance
builtin decoration used by a single shader stage in a shader module must be less than or equal to this limit. 
discreteQueuePriorities
is the number of discrete priorities that can be assigned to a queue based on the value of each member ofVkDeviceQueueCreateInfo
::pQueuePriorities
. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See Queue Priority. 
pointSizeRange
[2] is the range [minimum
,maximum
] of supported sizes for points. Values written to variables decorated with thePointSize
builtin decoration are clamped to this range. 
lineWidthRange
[2] is the range [minimum
,maximum
] of supported widths for lines. Values specified by thelineWidth
member of theVkPipelineRasterizationStateCreateInfo
or thelineWidth
parameter tovkCmdSetLineWidth
are clamped to this range. 
pointSizeGranularity
is the granularity of supported point sizes. Not all point sizes in the range defined bypointSizeRange
are supported. This limit specifies the granularity (or increment) between successive supported point sizes. 
lineWidthGranularity
is the granularity of supported line widths. Not all line widths in the range defined bylineWidthRange
are supported. This limit specifies the granularity (or increment) between successive supported line widths. 
strictLines
specifies whether lines are rasterized according to the preferred method of rasterization. If set toVK_FALSE
, lines may be rasterized under a relaxed set of rules. If set toVK_TRUE
, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization. 
standardSampleLocations
specifies whether rasterization uses the standard sample locations as documented in Multisampling. If set toVK_TRUE
, the implementation uses the documented sample locations. If set toVK_FALSE
, the implementation may use different sample locations. 
optimalBufferCopyOffsetAlignment
is the optimal buffer offset alignment in bytes forvkCmdCopyBufferToImage
andvkCmdCopyImageToBuffer
. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. 
optimalBufferCopyRowPitchAlignment
is the optimal buffer row pitch alignment in bytes forvkCmdCopyBufferToImage
andvkCmdCopyImageToBuffer
. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. 
nonCoherentAtomSize
is the size and alignment in bytes that bounds concurrent access to hostmapped device memory.
 1

For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.
Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkSampleCountFlagBits;

VK_SAMPLE_COUNT_1_BIT
specifies an image with one sample per pixel. 
VK_SAMPLE_COUNT_2_BIT
specifies an image with 2 samples per pixel. 
VK_SAMPLE_COUNT_4_BIT
specifies an image with 4 samples per pixel. 
VK_SAMPLE_COUNT_8_BIT
specifies an image with 8 samples per pixel. 
VK_SAMPLE_COUNT_16_BIT
specifies an image with 16 samples per pixel. 
VK_SAMPLE_COUNT_32_BIT
specifies an image with 32 samples per pixel. 
VK_SAMPLE_COUNT_64_BIT
specifies an image with 64 samples per pixel.
typedef VkFlags VkSampleCountFlags;
VkSampleCountFlags
is a bitmask type for setting a mask of zero or
more VkSampleCountFlagBits.
The VkPhysicalDevicePushDescriptorPropertiesKHR
structure is defined
as:
typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t maxPushDescriptors;
} VkPhysicalDevicePushDescriptorPropertiesKHR;
The members of the VkPhysicalDevicePushDescriptorPropertiesKHR
structure describe the following implementationdependent limits:
If the VkPhysicalDevicePushDescriptorPropertiesKHR
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementationdependent limits.
The VkPhysicalDeviceMultiviewProperties
structure is defined as:
typedef struct VkPhysicalDeviceMultiviewProperties {
VkStructureType sType;
void* pNext;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;
or the equivalent
typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
The members of the VkPhysicalDeviceMultiviewProperties
structure
describe the following implementationdependent limits:

sType
is the type of this structure. 
pNext
isNULL
or a pointer to an extensionspecific structure. 
maxMultiviewViewCount
is one greater than the maximum view index that can be used in a subpass. 
maxMultiviewInstanceIndex
is the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.
If the VkPhysicalDeviceMultiviewProperties
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementationdependent limits.
The members of the VkPhysicalDeviceFloatControlsPropertiesKHR
structure describe the following implementationdependent limits:
typedef struct VkPhysicalDeviceFloatControlsPropertiesKHR {
VkStructureType sType;
void* pNext;
VkBool32 separateDenormSettings;
VkBool32 separateRoundingModeSettings;
VkBool32 shaderSignedZeroInfNanPreserveFloat16;
VkBool32 shaderSignedZeroInfNanPreserveFloat32;
VkBool32 shaderSignedZeroInfNanPreserveFloat64;
VkBool32 shaderDenormPreserveFloat16;
VkBool32 shaderDenormPreserveFloat32;
VkBool32 shaderDenormPreserveFloat64;
VkBool32 shaderDenormFlushToZeroFloat16;
VkBool32 shaderDenormFlushToZeroFloat32;
VkBool32 shaderDenormFlushToZeroFloat64;
VkBool32 shaderRoundingModeRTEFloat16;
VkBool32 shaderRoundingModeRTEFloat32;
VkBool32 shaderRoundingModeRTEFloat64;
VkBool32 shaderRoundingModeRTZFloat16;
VkBool32 shaderRoundingModeRTZFloat32;
VkBool32 shaderRoundingModeRTZFloat64;
} VkPhysicalDeviceFloatControlsPropertiesKHR;

separateDenormSettings
is a boolean value indicating whether the implementation supports separate settings for 16bit and 64bit denormals. 
separateRoundingModeSettings
is a boolean value indicating whether the implementation supports separate rounding modes for 16bit and 64bit floating point instructions. 
shaderSignedZeroInfNanPreserveFloat16
is a boolean value indicating whether sign of a zero, Nans and \(\pm\infty\) can be preserved in 16bit floatingpoint computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 16bit floatingpoint types. 
shaderSignedZeroInfNanPreserveFloat32
is a boolean value indicating whether sign of a zero, Nans and \(\pm\infty\) can be preserved in 32bit floatingpoint computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 32bit floatingpoint types. 
shaderSignedZeroInfNanPreserveFloat64
is a boolean value indicating whether sign of a zero, Nans and \(\pm\infty\) can be preserved in 64bit floatingpoint computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 64bit floatingpoint types. 
shaderDenormPreserveFloat16
is a boolean value indicating whether denormals can be preserved in 16bit floatingpoint computations. It also indicates whether theDenormPreserve
execution mode can be used for 16bit floatingpoint types. 
shaderDenormPreserveFloat32
is a boolean value indicating whether denormals can be preserved in 32bit floatingpoint computations. It also indicates whether theDenormPreserve
execution mode can be used for 32bit floatingpoint types. 
shaderDenormPreserveFloat64
is a boolean value indicating whether denormals can be preserved in 64bit floatingpoint computations. It also indicates whether theDenormPreserve
execution mode can be used for 64bit floatingpoint types. 
shaderDenormFlushToZeroFloat16
is a boolean value indicating whether denormals can be flushed to zero in 16bit floatingpoint computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 16bit floatingpoint types. 
shaderDenormFlushToZeroFloat32
is a boolean value indicating whether denormals can be flushed to zero in 32bit floatingpoint computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 32bit floatingpoint types. 
shaderDenormFlushToZeroFloat64
is a boolean value indicating whether denormals can be flushed to zero in 64bit floatingpoint computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 64bit floatingpoint types. 
shaderRoundingModeRTEFloat16
is a boolean value indicating whether an implementation supports the roundtonearesteven rounding mode for 16bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 16bit floatingpoint types. 
shaderRoundingModeRTEFloat32
is a boolean value indicating whether an implementation supports the roundtonearesteven rounding mode for 32bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 32bit floatingpoint types. 
shaderRoundingModeRTEFloat64
is a boolean value indicating whether an implementation supports the roundtonearesteven rounding mode for 64bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 64bit floatingpoint types. 
shaderRoundingModeRTZFloat16
is a boolean value indicating whether an implementation supports the roundtowardszero rounding mode for 16bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 16bit floatingpoint types. 
shaderRoundingModeRTZFloat32
is a boolean value indicating whether an implementation supports the roundtowardszero rounding mode for 32bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 32bit floatingpoint types. 
shaderRoundingModeRTZFloat64
is a boolean value indicating whether an implementation supports the roundtowardszero rounding mode for 64bit floatingpoint arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 64bit floatingpoint types.
If the VkPhysicalDeviceFloatControlsPropertiesKHR
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementationdependent limits.
The VkPhysicalDevicePointClippingProperties
structure is defined as:
typedef struct VkPhysicalDevicePointClippingProperties {
VkStructureType sType;
void* pNext;
VkPointClippingBehavior pointClippingBehavior;
} VkPhysicalDevicePointClippingProperties;
or the equivalent
typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
The members of the VkPhysicalDevicePointClippingProperties
structure
describe the following implementationdependent limit:

sType
is the type of this structure. 
pNext
isNULL
or a pointer to an extensionspecific structure. 
pointClippingBehavior
is the point clipping behavior supported by the implementation, and is of type VkPointClippingBehavior.
If the VkPhysicalDevicePointClippingProperties
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementationdependent limits.
The VkPhysicalDeviceSubgroupProperties
structure is defined as:
typedef struct VkPhysicalDeviceSubgroupProperties {
VkStructureType sType;
void* pNext;
uint32_t subgroupSize;
VkShaderStageFlags supportedStages;
VkSubgroupFeatureFlags supportedOperations;
VkBool32 quadOperationsInAllStages;
} VkPhysicalDeviceSubgroupProperties;
The members of the VkPhysicalDeviceSubgroupProperties
structure
describe the following implementationdependent limits:

sType
is the type of this structure. 
pNext
isNULL
or a pointer to an extensionspecific structure. 
subgroupSize
is the number of invocations in each subgroup. This will match anySubgroupSize
decorated variable used in any shader module created on this device.subgroupSize
is at least 1 if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BIT
orVK_QUEUE_COMPUTE_BIT
. 
supportedStages
is a bitfield of VkShaderStageFlagBits describing the shader stages that subgroup operations are supported in.supportedStages
will have theVK_SHADER_STAGE_COMPUTE_BIT
bit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT
. 
supportedOperations
is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of subgroup operations supported on this device.supportedOperations
will have theVK_SUBGROUP_FEATURE_BASIC_BIT
bit set if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BIT
orVK_QUEUE_COMPUTE_BIT
. 
quadOperationsInAllStages
is a boolean that specifies whether quad subgroup operations are available in all stages, or are restricted to fragment and compute stages.
If the VkPhysicalDeviceSubgroupProperties
structure is included in the
pNext
chain of VkPhysicalDeviceProperties2, it is filled with
the implementationdependent limits.
Bits which can be set in
VkPhysicalDeviceSubgroupProperties::supportedOperations
to
specify supported subgroup operations are:
typedef enum VkSubgroupFeatureFlagBits {
VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkSubgroupFeatureFlagBits;

VK_SUBGROUP_FEATURE_BASIC_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniform
capability. 
VK_SUBGROUP_FEATURE_VOTE_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformVote
capability. 
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformArithmetic
capability. 
VK_SUBGROUP_FEATURE_BALLOT_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformBallot
capability. 
VK_SUBGROUP_FEATURE_SHUFFLE_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformShuffle
capability. 
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformShuffleRelative
capability. 
VK_SUBGROUP_FEATURE_CLUSTERED_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformClustered
capability. 
VK_SUBGROUP_FEATURE_QUAD_BIT
specifies the device will accept SPIRV shader modules that contain theGroupNonUniformQuad
capability.
typedef VkFlags VkSubgroupFeatureFlags;
VkSubgroupFeatureFlags
is a bitmask type for setting a mask of zero or
more VkSubgroupFeatureFlagBits.
The VkPhysicalDeviceProtectedMemoryProperties
structure is defined as:
typedef struct VkPhysicalDeviceProtectedMemoryProperties {
VkStructureType sType;
void* pNext;
VkBool32 protectedNoFault;
} VkPhysicalDeviceProtectedMemoryProperties;

sType
is the type of this structure. 
pNext
isNULL
or a pointer to an extensionspecific structure. 
protectedNoFault
specifies the behavior of the implementation when protected memory access rules are broken. IfprotectedNoFault
isVK_TRUE
, breaking those rules will not result in process termination or device loss.
If the VkPhysicalDeviceProtectedMemoryProperties
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with a value indicating the implementationdependent behavior.
The VkPhysicalDeviceMaintenance3Properties
structure is defined as:
typedef struct VkPhysicalDeviceMaintenance3Properties {
VkStructureType sType;
void* pNext;
uint32_t maxPerSetDescriptors;
VkDeviceSize maxMemoryAllocationSize;
} VkPhysicalDeviceMaintenance3Properties;
or the equivalent
typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
The members of the VkPhysicalDeviceMaintenance3Properties
structure
describe the following implementationdependent limits:

sType
is the type of this structure. 
pNext
isNULL
or a pointer to an extensionspecific structure. 
maxPerSetDescriptors
is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementationdependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport. 
maxMemoryAllocationSize
is the maximum size of a memory allocation that can be created, even if there is more space available in the heap.
If the VkPhysicalDeviceMaintenance3Properties
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementationdependent limits.
The VkPhysicalDeviceDepthStencilResolvePropertiesKHR
structure is
defined as:
typedef struct VkPhysicalDeviceDepthStencilResolvePropertiesKHR {
VkStructureType sType;
void* pNext;
VkResolveModeFlagsKHR supportedDepthResolveModes;
VkResolveModeFlagsKHR supportedStencilResolveModes;
VkBool32 independentResolveNone;
VkBool32 independentResolve;
} VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
The members of the VkPhysicalDeviceDepthStencilResolvePropertiesKHR
structure describe the following implementationdependent limits:

supportedDepthResolveModes
is a bitmask of VkResolveModeFlagBitsKHR indicating the set of supported depth resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR
must be included in the set but implementations may support additional modes. 
supportedStencilResolveModes
is a bitmask of VkResolveModeFlagBitsKHR indicating the set of supported stencil resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR
must be included in the set but implementations may support additional modes.VK_RESOLVE_MODE_AVERAGE_BIT_KHR
must not be included in the set. 
independentResolveNone
isVK_TRUE
if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes isVK_RESOLVE_MODE_NONE_KHR
. Otherwise the implementation only supports setting both modes to the same value. 
independentResolve
isVK_TRUE
if the implementation supports all combinations of the supported depth and stencil resolve modes.
32.1. Limit Requirements
The following table specifies the required minimum/maximum for all Vulkan graphics implementations. Where a limit corresponds to a finegrained device feature which is optional, the feature name is listed with two required limits, one when the feature is supported and one when it is not supported. If an implementation supports a feature, the limits reported are the same whether or not the feature is enabled.
Type  Limit  Feature 



 


 


 


 


 


 


 


 


 


 


 


 





 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 









































 


 





 


 
3 × 

 


 
3 × 

 


 


 


 








 






2 × 

 
2 × 

 


 


 


 


 


 


 


 

















 


 


 

 


 


 


 



 

 


 


 


 






 


 


 











 
2 × 


2 × 










 


 


 


 


 
Limit  Unsupported Limit  Supported Limit  Limit Type^{1} 


 
4096 
min 

 
4096 
min 

 
256 
min 

 
4096 
min 

 
256 
min 

 
65536 
min 

 
16384 
min 

 
2^{27} 
min 

 
128 
min 

 
4096 
min 

 
4000 
min 

 
131072 
max 

0 
2^{31} 
min 

 
4 
min 

 
16 
min 

 
12 
min 

 
4 
min 

 
16 
min 

 
4 
min 

 
4 
min 

 
128 ^{2} 
min 

 
96 ^{8} 
min, n × PerStage 

 
72 ^{8} 
min, n × PerStage 

 
8 
min 

 
24 ^{8} 
min, n × PerStage 

 
4 
min 

 
96 ^{8} 
min, n × PerStage 

 
24 ^{8} 
min, n × PerStage 

 
4 
min 

 
16 
min 

 
16 
min 

 
2047 
min 

 
2048 
min 

 
64 
min 

0 
64 
min 

0 
32 
min 

0 
64 
min 

0 
64 
min 

0 
120 
min 

0 
2048 
min 

0 
64 
min 

0 
64 
min 

0 
32 
min 

0 
64 
min 

0 
64 
min 

0 
256 
min 

0 
1024 
min 

 
64 
min 

 
4 
min 

0 
1 
min 

 
4 
min 

 
16384 
min 

 
(65535,65535,65535) 
min 

 
128 
min 

 
(128,128,64) 
min 

 
4 
min 

 
4 
min 

 
4 
min 

2^{24}1 
2^{32}1 
min 

1 
2^{16}1 
min 

 
2 
min 

1 
16 
min 

1 
16 
min 

 
(4096,4096) ^{3} 
min 

 
(8192,8191) ^{4} 
(max,min) 

 
0 
min 

 
64 
min 

 
256 
max 

 
256 
max 

 
256 
max 

 
8 
max 

 
7 
min 

0 
8 
max 

0 
7 
min 

0.0 
0.5 ^{5} 
max 

0.0 
0.5  (1 ULP) ^{5} 
min 

0 
4 ^{5} 
min 

 
4096 
min 

 
4096 
min 

 
256 
min 

 
( 
min 

 
( 
min 

 
( 
min 

 
( 
min 

 
4 
min 

 
( 
min 

 

min 

 
( 
min 

 
( 
min 


( 
min 

 
1 
min 

 
 
implementation dependent 

 
 
duration 

0 
8 
min 

0 
8 
min 

0 
8 
min 

 
2 
min 

(1.0,1.0) 
(1.0,64.0  ULP)^{6} 
(max,min) 

(1.0,1.0) 
(1.0,8.0  ULP)^{7} 
(max,min) 

0.0 
1.0 ^{6} 
max, fixed point increment 

0.0 
1.0 ^{7} 
max, fixed point increment 

 
 
implementation dependent 

 
 
implementation dependent 

 
 
recommendation 

 
 
recommendation 

 
256 
max 

 
32 
min 

 
6 
min 

 
2^{27}1 
min 

 
1024 
min 

 
2^{30} 
min 
 1

The Limit Type column specifies the limit is either the minimum limit all implementations must support or the maximum limit all implementations must support. For bitmasks a minimum limit is the least bits all implementations must set, but they may have additional bits set beyond this minimum.
 2

The
maxPerStageResources
must be at least the smallest of the following:
the sum of the
maxPerStageDescriptorUniformBuffers
,maxPerStageDescriptorStorageBuffers
,maxPerStageDescriptorSampledImages
,maxPerStageDescriptorStorageImages
,maxPerStageDescriptorInputAttachments
,maxColorAttachments
limits, or 
128.
It may not be possible to reach this limit in every stage.

 3

See
maxViewportDimensions
for the required relationship to other limits.  4

See
viewportBoundsRange
for the required relationship to other limits.  5

The values
minInterpolationOffset
andmaxInterpolationOffset
describe the closed interval of supported interpolation offsets: [minInterpolationOffset
,maxInterpolationOffset
]. The ULP is determined bysubPixelInterpolationOffsetBits
. IfsubPixelInterpolationOffsetBits
is 4, this provides increments of (1/2^{4}) = 0.0625, and thus the range of supported interpolation offsets would be [0.5, 0.4375].  6

The point size ULP is determined by
pointSizeGranularity
. If thepointSizeGranularity
is 0.125, the range of supported point sizes must be at least [1.0, 63.875].  7

The line width ULP is determined by
lineWidthGranularity
. If thelineWidthGranularity
is 0.0625, the range of supported line widths must be at least [1.0, 7.9375].  8

The minimum
maxDescriptorSet*
limit is n times the corresponding specification minimummaxPerStageDescriptor*
limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute).