To create a render pass, call:
VkResult vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
deviceis the logical device that creates the render pass.
pCreateInfois a pointer to an instance of the VkRenderPassCreateInfo structure that describes the parameters of the render pass.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
pRenderPasspoints to a VkRenderPass handle in which the resulting render pass object is returned.
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright (c) 2014-2018 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.