To compile a deferred shader in a pipeline call:
VkResult vkCompileDeferredNV( VkDevice device, VkPipeline pipeline, uint32_t shader);
deviceis the logical device containing the ray tracing pipeline.
pipelineis the ray tracing pipeline object containing the shaders.
shaderis the index of the shader to compile.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
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