C Specification

The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           taskShader;
    VkBool32           meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;

Members

  • taskShader indicates whether the task shader stage is supported.

  • meshShader indicates whether the mesh shader stage is supported.

Description

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in pNext chain of VkDeviceCreateInfo to enable the features.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV

See Also

VkBool32, VkStructureType

Document Notes

For more information, see the Vulkan Specification at URL

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.