## C Specification

Bits which can be set in each element of VkDescriptorSetLayoutBindingFlagsCreateInfoEXT::pBindingFlags to specify options for the corresponding descriptor set layout binding are:

typedef enum VkDescriptorBindingFlagBitsEXT {
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = 0x00000001,
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = 0x00000002,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = 0x00000004,
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = 0x00000008,
VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
} VkDescriptorBindingFlagBitsEXT;

## Description

• VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT indicates that if descriptors in this binding are updated between when the descriptor set is bound in a command buffer and when that command buffer is submitted to a queue, then the submission will use the most recently set descriptors for this binding and the updates do not invalidate the command buffer. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement in vkUpdateDescriptorSetWithTemplateKHR and vkUpdateDescriptorSets. They can be updated concurrently with the set being bound to a command buffer in another thread, but not concurrently with the set being reset or freed.

• VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT indicates that descriptors in this binding that are not dynamically used need not contain valid descriptors at the time the descriptors are consumed. A descriptor is dynamically used if any shader invocation executes an instruction that performs any memory access using the descriptor.

• VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT indicates that descriptors in this binding can be updated after a command buffer has bound this descriptor set, or while a command buffer that uses this descriptor set is pending execution, as long as the descriptors that are updated are not used by those command buffers. If VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT is also set, then descriptors can be updated as long as they are not dynamically used by any shader invocations. If VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT is not set, then descriptors can be updated as long as they are not statically used by any shader invocations.

• VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT indicates that this descriptor binding has a variable size that will be specified when a descriptor set is allocated using this layout. The value of descriptorCount is treated as an upper bound on the size of the binding. This must only be used for the last binding in the descriptor set layout (i.e. the binding with the largest value of binding). For the purposes of counting against limits such as maxDescriptorSet* and maxPerStageDescriptor*, the full value of descriptorCount is counted , except for descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT where descriptorCount specifies the upper bound on the byte size of the binding, thus it counts against the maxInlineUniformBlockSize limit instead. .

 Note Note that while VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT and VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT both involve updates to descriptor sets after they are bound, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT is a weaker requirement since it is only about descriptors that are not used, whereas VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT requires the implementation to observe updates to descriptors that are used.