To destroy a shader module, call:
void vkDestroyShaderModule( VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
deviceis the logical device that destroys the shader module.
shaderModuleis the handle of the shader module to destroy.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
A shader module can be destroyed while pipelines created using its shaders are still in use.
For more information, see the Vulkan Specification at URL
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright (c) 2014-2017 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.