## C Specification

Bits which can be set in VkImageCreateInfo::usage, specifying intended usage of an image, are:

typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
} VkImageUsageFlagBits;

## Description

• VK_IMAGE_USAGE_TRANSFER_SRC_BIT specifies that the image can be used as the source of a transfer command.

• VK_IMAGE_USAGE_TRANSFER_DST_BIT specifies that the image can be used as the destination of a transfer command.

• VK_IMAGE_USAGE_SAMPLED_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader.

• VK_IMAGE_USAGE_STORAGE_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE.

• VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a color or resolve attachment in a VkFramebuffer.

• VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a depth/stencil attachment in a VkFramebuffer.

• VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT specifies that the memory bound to this image will have been allocated with the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT (see ../../html/vkspec.html#memory for more detail). This bit can be set for any image that can be used to create a VkImageView suitable for use as a color, resolve, depth/stencil, or input attachment.

• VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for occupying VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer.