Name OES_fragment_precision_high Name Strings GL_OES_fragment_precision_high Contact Jon Leech (jon 'at' alumni.caltech.edu) IP Status None. Status Withdrawn by vote of the OpenGL ES Working Group, April 24, 2008. Ratified by the Khronos BOP, July 22, 2005. Version Last Modifed Date: April 24, 2008 Number OpenGL ES Extension #28 Dependencies OpenGL ES 2.0 is required. Overview This extension has been withdrawn. See the specification of GetShaderPrecisionFormat in section 6.1.8 of the OpenGL ES 2.0 Specification to determine within the API if high-precision fragment shader varyings are supported by the implementation. Issues None New Tokens None. New Procedures and Functions None. Errors None. New State None. Revision History 4/24/2008 Jon Leech Withdraw the extension and refer to ES 2.0 instead. 7/6/2005 Aaftab Munshi Created the extension