Creates an OpenCL 3D image object from a subresource of a Direct3D 10 3D texture.
cl_mem
clCreateFromD3D10Texture3DKHR(
| cl_context context, |
| cl_mem_flags flags, | |
| ID3D10Texture3D *resource, | |
| uint subresource, | |
cl_int
*errcode_ret
) |
context
A valid OpenCL context created from a Direct3D 10 device.
flags
A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for clCreateBuffer for more information.)
resource
A pointer to the Direct3D 10 texture to share.
subresource
The subresource of resource to share.
errcode_ret
An appropriate error code. If errcode_ret is NULL, no error code is returned.
The width, height and depth of the returned OpenCL 3D image object are determined
by the width, height and depth of subresource subresource of
resource. The channel type and order of the returned OpenCL 3D
image object is determined by the format of resource as shown in
the table below.
This call will increment the internal Direct3D reference count on resource. The internal Direct3D reference count on resource will be decremented when the OpenCL reference count on the returned OpenCL memory object drops to zero.
| DXGI format | CL image format (channel order, channel data type) |
|---|---|
| DXGI_FORMAT_R32G32B32A32_FLOAT | CL_RGBA, CL_FLOAT |
| DXGI_FORMAT_R32G32B32A32_UINT | CL_RGBA, CL_UNSIGNED_INT32 |
| DXGI_FORMAT_R32G32B32A32_SINT | CL_RGBA, CL_SIGNED_INT32 |
| DXGI_FORMAT_R16G16B16A16_FLOAT | CL_RGBA, CL_HALF_FLOAT |
| DXGI_FORMAT_R16G16B16A16_UNORM | CL_RGBA, CL_UNORM_INT16 |
| DXGI_FORMAT_R16G16B16A16_UINT | CL_RGBA, CL_UNSIGNED_INT16 |
| DXGI_FORMAT_R16G16B16A16_SNORM | CL_RGBA, CL_SNORM_INT16 |
| DXGI_FORMAT_R16G16B16A16_SINT | CL_RGBA, CL_SIGNED_INT16 |
| DXGI_FORMAT_R8G8B8A8_UNORM | CL_RGBA, CL_UNORM_INT8 |
| DXGI_FORMAT_R8G8B8A8_UINT | CL_RGBA, CL_UNSIGNED_INT8 |
| DXGI_FORMAT_R8G8B8A8_SNORM | CL_RGBA, CL_SNORM_INT8 |
| DXGI_FORMAT_R8G8B8A8_SINT | CL_RGBA, CL_SIGNED_INT8 |
| DXGI_FORMAT_R32G32_FLOAT | CL_RG, CL_FLOAT |
| DXGI_FORMAT_R32G32_UINT | CL_RG, CL_UNSIGNED_INT32 |
| DXGI_FORMAT_R32G32_SINT | CL_RG, CL_SIGNED_INT32 |
| DXGI_FORMAT_R16G16_FLOAT | CL_RG, CL_HALF_FLOAT |
| DXGI_FORMAT_R16G16_UNORM | CL_RG, CL_UNORM_INT16 |
| DXGI_FORMAT_R16G16_UINT | CL_RG, CL_UNSIGNED_INT16 |
| DXGI_FORMAT_R16G16_SNORM | CL_RG, CL_SNORM_INT16 |
| DXGI_FORMAT_R16G16_SINT | CL_RG, CL_SIGNED_INT16 |
| DXGI_FORMAT_R8G8_UNORM | CL_RG, CL_UNORM_INT8 |
| DXGI_FORMAT_R8G8_UINT | CL_RG, CL_UNSIGNED_INT8 |
| DXGI_FORMAT_R8G8_SNORM | CL_RG, CL_SNORM_INT8 |
| DXGI_FORMAT_R8G8_SINT | CL_RG, CL_SIGNED_INT8 |
| DXGI_FORMAT_R32_FLOAT | CL_R, CL_FLOAT |
| DXGI_FORMAT_R32_UINT | CL_R, CL_UNSIGNED_INT32 |
| DXGI_FORMAT_R32_SINT | CL_R, CL_SIGNED_INT32 |
| DXGI_FORMAT_R16_FLOAT | CL_R, CL_HALF_FLOAT |
| DXGI_FORMAT_R16_UNORM | CL_R, CL_UNORM_INT16 |
| DXGI_FORMAT_R16_UINT | CL_R, CL_UNSIGNED_INT16 |
| DXGI_FORMAT_R16_SNORM | CL_R, CL_SNORM_INT16 |
| DXGI_FORMAT_R16_SINT | CL_R, CL_SIGNED_INT16 |
| DXGI_FORMAT_R8_UNORM | CL_R, CL_UNORM_INT8 |
| DXGI_FORMAT_R8_UINT | CL_R, CL_UNSIGNED_INT8 |
| DXGI_FORMAT_R8_SNORM | CL_R, CL_SNORM_INT8 |
| DXGI_FORMAT_R8_SINT | CL_R, CL_SIGNED_INT8 |
This call will increment the internal Direct3D reference count on
resource. The internal Direct3D reference count on
resource will be decremented when the OpenCL reference count
on the returned OpenCL memory object drops to zero.
Returns CL_SUCCESS returns a valid non-zero OpenCL buffer object and
errcode_ret is set to CL_SUCCESS if the buffer
object is created successfully. Otherwise, it returns a NULL value with one of the following
error values returned in errcode_ret:
context is not a valid context.
flags are
not valid or if subresource is not a valid subresource index for
resource.
resource is not
a Direct3D 10 buffer resource, if resource was created with the
D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a resource is a multisampled texture,
if cl_mem from subresource subresource of resource has
already been created
using clCreateFromD3D10Texture3DKHR,, or if context was
not created against the same Direct3D 10 device from which resource was created.
resource is not a value listed in the above table of Direct3D 10 and
corresponding OpenCL image formats.
cl_khr_d3d10_sharing, clGetDeviceIDsFromD3D10KHR, clCreateFromD3D10BufferKHR, clCreateFromD3D10Texture2DKHR, clEnqueueAcquireD3D10ObjectsKHR, clEnqueueReleaseD3D10ObjectsKHR
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