cl_mem
clCreateFromD3D10BufferKHR(
| cl_context context, |
| cl_mem_flags flags, | |
| ID3D10Buffer *resource, | |
cl_int
*errcode_ret
) |
context
A valid OpenCL context created from a Direct3D 10 device.
flags
A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for clCreateBuffer for more information.)
resource
A pointer to the Direct3D 10 buffer to share.
errcode_ret
An appropriate error code. If errcode_ret is NULL, no error code is returned.
The size of the returned OpenCL buffer object is the same as the size of resource.
This call will increment the internal Direct3D reference count on resource. The
internal Direct3D reference count on resource will be decremented when the OpenCL reference count on
the returned OpenCL memory object drops to zero.
Returns CL_SUCCESS returns a valid non-zero OpenCL buffer object and
errcode_ret is set to CL_SUCCESS if the buffer
object is created successfully. Otherwise, it returns a NULL value with one of the following
error values returned in errcode_ret:
context is not a valid context.
flags are
not valid.
resource is not
a Direct3D 10 buffer resource, if resource was created with the
D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a cl_mem from resource has already been created
using clCreateFromD3D10BufferKHR, or if context was
not created against the same Direct3D 10 device from which resource was created.
cl_khr_d3d10_sharing, clGetDeviceIDsFromD3D10KHR, clCreateFromD3D10Texture2DKHR, clCreateFromD3D10Texture3DKHR, clEnqueueAcquireD3D10ObjectsKHR, clEnqueueReleaseD3D10ObjectsKHR
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