The application can use the xrUpdateHandMeshMSFT function to retrieve the hand mesh at a given timestamp. The hand mesh’s vertices position and normal are represented in the hand mesh space created by xrCreateHandMeshSpaceMSFT with a same XrHandTrackerEXT.
XrResult xrUpdateHandMeshMSFT( XrHandTrackerEXT handTracker, const XrHandMeshUpdateInfoMSFT* updateInfo, XrHandMeshMSFT* handMesh);
The application should preallocate the index buffer and vertex buffer in
XrHandMeshMSFT using the
maxHandMeshVertexCount from the
XrSystemHandTrackingMeshPropertiesMSFT returned from the
The application should preallocate the XrHandMeshMSFT structure and
reuse it for each frame so as to reduce the copies of data when underlying
tracking data is not changed.
The application should use
vertexBufferChanged in XrHandMeshMSFT to detect changes and
avoid unnecessary data processing when there is no changes.
For more information, see the OpenXR Specification
This page is extracted from the OpenXR Specification. Fixes and changes should be made to the Specification, not directly.
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