cl_int clGetDeviceIDsFromD3D10KHR(cl_platform_id platform, cl_d3d10_device_source_khr d3d_device_source, void *d3d_object, cl_d3d10_device_set_khr d3d_device_set, cl_uint num_entries, cl_device_id *devices, cl_uint *num_devices)
platform - Refers to the platform ID returned by clGetPlatformIDs.
d3d_device_source - Specifies the type of d3d_object and may be one of the following:.
cl_d3d_device_source_khr Type of d3d_object
d3d_object - Specifies the object whose corresponding OpenCL devices are being queried. The type of d3d_object must be as specified in the table above.
d3d_device_set* - Specifies the set of devices to return, and must be one of the following:
cl_d3d_device_set_khr Devices returned in devices
The OpenCL devices associated with the specified Direct3D object.
All OpenCL devices which may interoperate with the specified Direct3D object. Performance of sharing data on these devices may be considerably less than on the preferred devices.
num_entries - The number of
cl_device_identries that can be added to devices. If devices is not NULL, the num_entries must be greater than zero.
devices - Returns a list of OpenCL devices found. The
cl_device_idvalues returned in devices can be used to identify a specific OpenCL device. If devices is NULL, this argument is ignored. The number of OpenCL devices returned is the mininum of the value specified by num_entries and the number of OpenCL devices corresponding to d3d_object.
num_devices - Returns the number of OpenCL devices available that correspond to d3d_object. If num_devices is NULL, this argument is ignored.
The OpenCL devices corresponding to a Direct3D 10 device may be queried. The OpenCL devices corresponding to a DXGI adapter may also be queried. The OpenCL devices corresponding to a Direct3D 10 device will be a subset of the OpenCL devices corresponding to the DXGI adapter against which the Direct3D 10 device was created.
General information about sharing memory objects with Direct3D 10 follows.
The goal of this extension is to provide interoperability between OpenCL and
Direct3D 10. This is designed to function analogously to the
cl_khr_gl_sharing as defined in sections 9.7 and 9.8. If this
extension is supported by an implementation, the string
"cl_khr_d3d10_sharing" will be present in the
As currently proposed the interfaces for this extension would be provided in
The OpenCL functions enabled by the cl_khr_d3d10_sharing extension allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also Direct3D 10 resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory objects may be created from Direct3D 10 objects if and only if the OpenCL context has been created from a Direct3D 10 device.
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
The successful creation of a
cl_context against a Direct3D 10 device
specified via the context create parameter
will increment the internal Direct3D reference count on the specified
Direct3D 10 device. The internal Direct3D reference count on that Direct3D
10 device will be decremented when the OpenCL reference count on the
returned OpenCL context drops to zero.
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
CL_SUCCESS if the function is executed successfully.
Otherwise it may return:
CL_INVALID_PLATFORMif platform is not a valid platform.
CL_INVALID_VALUEif d3d_device_source is not a valid value, d3d_device_set is not a valid value, num_entries is equal to zero and devices is not NULL, or if both num_devices and devices are NULL.
CL_DEVICE_NOT_FOUNDif no OpenCL devices that correspond to d3d_object were found.
For more information, see the OpenCL Extension Specification at URL
Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.