Khronos Mobile Media Developer Podcasts

Jan 09, 2007
Dazzling pyrotechnics on a handheld 3D budget

OpenGL ES 1.1 mobile phone coding optimizations and graphics include matrix management, vertex lighting, visibility determination, how to generate convincing volumentric explosions, and then bringing it all together in 64-spaceship battle scene with lighting and explosions running at 30 fps on a mobile phone.

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