Khronos Mobile Media Developer Podcasts

podcast

The developers behind the industry standards for 3D, 2D, video and audio for mobile devices describe how the new technologies work and how they can be used by developers, carriers and manufacturers to create applications for mobile phone, handhelds and game

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Shanghai Media Acceleration Forum - In Chinese ( Apr 25, 2007 )

Listen to a live Chinese translation of an excellent presentation by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. Given at Mobile Entertainment World in Shanghai in April 2006. For a brief text summary ... Shanghai Media Photo Gallery


Shanghai Media Acceleration Forum - English ( Apr 25, 2007 )

Hear about OpenGL ES 3D solutions from Imagination with Kristof Beets, and about Developer Solutions and OpenKODE standards with Frederick from Acrodea. Chaired by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. With an introduction by John Lee of Acrodea, and Business Development Representative for Khronos China. For a brief text summary ... Shanghai Media Photo Gallery


Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007 ( Mar 09, 2007 )

Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007 For a brief text summary ...


Interview with Future Mark by Kathleen Maher ( Mar 09, 2007 )

Interview with Future Mark by Kathleen Maher For a brief text summary ...


Interview with Imagination Technologies by Kathleen Maher ( Mar 09, 2007 )

Interview with Imagination Technologies by Kathleen Maher For a brief text summary ...


Interview about OpenGL ARB Technology by Kathleen Maher ( Mar 09, 2007 )

Interview about OpenGL ARB Technology by Kathleen Maher For a brief text summary ...


Interview about OpenSL ES Technology by Kathleen Maher ( Mar 09, 2007 )

Interview about OpenSL ES Technology by Kathleen Maher For a brief text summary ...


Interview with Acrodea by Kathleen Maher ( Feb 16, 2007 )

Interview with Acrodea by Kathleen Maher For a brief text summary ...


Interview with ARM by Kathleen Maher ( Feb 16, 2007 )

Interview with ARM by Kathleen Maher For a brief text summary ...


Interview with Imagination Technologies by Kathleen Maher ( Feb 16, 2007 )

Interview with Imagination Technologies by Kathleen Maher For a brief text summary ...


Interview with Tao Group by Kathleen Maher ( Feb 16, 2007 )

Interview with Tao Group by Kathleen Maher For a brief text summary ...


Interview with Texas Instruments by Kathleen Maher ( Feb 16, 2007 )

Interview with Texas Instruments by Kathleen Maher For a brief text summary ...


Dazzling pyrotechnics on a handheld 3D budget ( Jan 09, 2007 )

This video podcast produced by NVIDIA discusses performance coding techniques for graphics processing on handheld devices that maximize 3D graphics performance for C++ applications coded using OpenGL ES 1.1. The podcast is rich with graphics running on mobile phones and shows how developers and artists can create stunning visual effects. For a brief text summary and more information on the video ... Subscribe on iTunes | View and rate on YouTube |


OpenMAX DL: Media Codec Portability ( Dec 07, 2006 )

OpenMAX DL (Development Layer) APIs contains a comprehensive set of audio, video and imaging functions that can be optimized by platform developers for new CPUs , hardware engines, and DSPs. Developers can then use the components to create portable accelerated codec functionality such as MPEG-4, H.264, MP3, AAC and JPEG. For a brief text summary ...


OpenGL ES 2.0: Shaders Go Mobile ( Dec 06, 2006 )

The shader era is about to make its way onto the mobile gaming scene and OpenGL ES 2.0 is set to become the API of choice. This presentation reviews in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development. For a brief text summary and more information on the video ... Audio only (mp3) | Video slideshow with audio (mp4) |


OpenSL ES : Enhanced audio for mobile devices ( Nov 15, 2006 )

OpenSL ES provides a cross-platform audio foundation for mobile devices with support for interactive sound for games, streaming audio playback, interactive music and ringtones. For a brief text summary ...


OpenKODE: Portable rich media applications on mobile phones ( Nov 06, 2006 )

OpenKODE provides functionally similar to DirectX on the desktop, except it is cross-platform, royalty-free and streamlined for handheld devices. For a brief text summary ...


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