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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>texture - OpenGL ES Shading Language (GLSL ES)</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="texture"><a id="texture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>texture — retrieves texels from a texture</p></div><div class="refsynopsisdiv" title="Declaration"><h2>Declaration</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">gvec4 <b class="fsfunc">texture</b>(</code></td><td>gsampler2D <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec2 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">gvec4 <b class="fsfunc">texture</b>(</code></td><td>gsampler3D <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec3 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">gvec4 <b class="fsfunc">texture</b>(</code></td><td>gsamplerCube <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec3 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">float <b class="fsfunc">texture</b>(</code></td><td>sampler2DShadow <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec3 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">float <b class="fsfunc">texture</b>(</code></td><td>samplerCubeShadow <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec4 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">gvec4 <b class="fsfunc">texture</b>(</code></td><td>gsampler2DArray <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec3 <var class="pdparam">P</var>, </td></tr><tr><td> </td><td>[float <var class="pdparam">bias</var>]<code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">float <b class="fsfunc">texture</b>(</code></td><td>gsampler2DArrayShadow <var class="pdparam">sampler</var>, </td></tr><tr><td> </td><td>vec4 <var class="pdparam">P</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>sampler</code></em></span></dt><dd><p>
                    Specifies the sampler to which the texture from which texels will be retrieved is bound.
                </p></dd><dt><span class="term"><em class="parameter"><code>P</code></em></span></dt><dd><p>
                    Specifies the texture coordinates at which texture will be sampled.
                </p></dd><dt><span class="term"><em class="parameter"><code>bias</code></em></span></dt><dd><p>
                    Specifies an optional bias to be applied during level-of-detail computation.
                </p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
            <code class="function">texture</code> samples texels from the texture bound to <em class="parameter"><code>sampler</code></em> at texture
            coordinate <em class="parameter"><code>P</code></em>. An optional bias, specified in <em class="parameter"><code>bias</code></em> is included in
            the level-of-detail computation that is used to choose mipmap(s) from which to sample.
        </p><p>
            For <span class="emphasis"><em>shadow</em></span> forms, when <em class="parameter"><code>compare</code></em> is present, it is used as
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:msub><mml:mi>D</mml:mi><mml:mi>sub</mml:mi></mml:msub></mml:math>
            and the array layer is specified in <code class="code"><em class="parameter"><code>P</code></em>.w</code>. When <em class="parameter"><code>compare</code></em> is
            not present, the last component of <em class="parameter"><code>P</code></em> is used as
            <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:msub><mml:mi>D</mml:mi><mml:mi>sub</mml:mi></mml:msub></mml:math> and the
            array layer is specified in the second to last component of <em class="parameter"><code>P</code></em>.
        </p><p>
            For non-shadow variants, the array layer comes from the last component of <em class="parameter"><code>P</code></em>.
        </p></div><div class="refsect1" title="Version Support"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
                        Function
                        </strong></span></th><th align="left"><span class="bold"><strong>
                        Version 1.00
                        </strong></span></th><th align="left"><span class="bold"><strong>
                        Version 3.00
                        </strong></span></th></tr><tr><th align="left">
                            texture
                        </th><th align="center">
                            <span class="emphasis"><em>-</em></span>
                        </th><th align="center">
                            <span class="emphasis"><em>Y</em></span>
                        </th></tr></thead></table></div></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="texelFetch.xml"><span class="citerefentry"><span class="refentrytitle">texelFetch</span></span></a>,
            <a class="citerefentry" href="texelFetchOffset.xml"><span class="citerefentry"><span class="refentrytitle">texelFetchOffset</span></span></a>,
            <a class="citerefentry" href="textureGrad.xml"><span class="citerefentry"><span class="refentrytitle">textureGrad</span></span></a>,
            <a class="citerefentry" href="textureGradOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureGradOffset</span></span></a>,
            <a class="citerefentry" href="textureLod.xml"><span class="citerefentry"><span class="refentrytitle">textureLod</span></span></a>,
            <a class="citerefentry" href="textureLodOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureLodOffset</span></span></a>,
            <a class="citerefentry" href="textureOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureOffset</span></span></a>,
            <a class="citerefentry" href="textureProj.xml"><span class="citerefentry"><span class="refentrytitle">textureProj</span></span></a>,
            <a class="citerefentry" href="textureProjGrad.xml"><span class="citerefentry"><span class="refentrytitle">textureProjGrad</span></span></a>,
            <a class="citerefentry" href="textureProjGradOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureProjGradOffset</span></span></a>,
            <a class="citerefentry" href="textureProjLod.xml"><span class="citerefentry"><span class="refentrytitle">textureProjLod</span></span></a>,
            <a class="citerefentry" href="textureProjLodOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureProjLodOffset</span></span></a>,
            <a class="citerefentry" href="textureProjOffset.xml"><span class="citerefentry"><span class="refentrytitle">textureProjOffset</span></span></a>,
            <a class="citerefentry" href="textureSize.xml"><span class="citerefentry"><span class="refentrytitle">textureSize</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2011-2012 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>
