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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>gl_FragDepth - OpenGL ES Shading Language (GLSL ES)</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="gl_FragDepth"><a id="gl_FragDepth"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>gl_FragDepth — establishes a depth value for the current fragment</p></div><div class="refsynopsisdiv" title="Declaration"><h2>Declaration</h2><div class="funcsynopsis"><code class="function">out float gl_FragDepth;</code></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
            Available only in the fragment language, <code class="function">gl_FragDepth</code> is an output variable
            that is used to establish the depth value for the current fragment. If depth buffering is enabled
            and no shader writes to <code class="function">gl_FragDepth</code>, then the fixed function value for
            depth will be used (this value is contained in the z component of <a class="citerefentry" href="gl_FragCoord.xml"><span class="citerefentry"><span class="refentrytitle">gl_FragCoord</span></span></a>)
            otherwise, the value written to <code class="function">gl_FragDepth</code> is used.
            If a shader statically assigns to <code class="function">gl_FragDepth</code>, then the value of the fragment's depth
            may be undefined for executions of the shader that take that path. That is, if the set of linked fragment
            shaders statically contain a write to <code class="function">gl_FragDepth</code>, then it is responsible for always
            writing it.
        </p></div><div class="refsect1" title="Version Support"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
                        Variable
                        </strong></span></th><th align="left"><span class="bold"><strong>
                        Version 1.00
                        </strong></span></th><th align="left"><span class="bold"><strong>
                        Version 3.00
                        </strong></span></th></tr><tr><th align="left">
                            gl_FragDepth
                        </th><th align="center">
                            <span class="emphasis"><em>-</em></span>
                        </th><th align="center">
                            <span class="emphasis"><em>Y</em></span>
                        </th></tr></thead></table></div></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="gl_FragCoord.xml"><span class="citerefentry"><span class="refentrytitle">gl_FragCoord</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2011-2012 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>
