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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDrawArraysInstanced - OpenGL ES 3.0 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glDrawArraysInstanced"><a id="glDrawArraysInstanced"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawArraysInstanced — draw multiple instances of a range of elements</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glDrawArraysInstanced</b>(</code></td><td>GLenum <var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">first</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">count</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">primcount</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
                    Specifies what kind of primitives to render. Symbolic constants <code class="constant">GL_POINTS</code>,
                    <code class="constant">GL_LINE_STRIP</code>, <code class="constant">GL_LINE_LOOP</code>, <code class="constant">GL_LINES</code>,
                    <code class="constant">GL_TRIANGLE_STRIP</code>, <code class="constant">GL_TRIANGLE_FAN</code> and <code class="constant">GL_TRIANGLES</code>
                    are accepted.
                </p></dd><dt><span class="term"><em class="parameter"><code>first</code></em></span></dt><dd><p>
                    Specifies the starting index in the enabled arrays.
                </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
                    Specifies the number of indices to be rendered.
                </p></dd><dt><span class="term"><em class="parameter"><code>primcount</code></em></span></dt><dd><p>
                    Specifies the number of instances of the specified range of indices to be rendered.
                </p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glDrawArraysInstanced</code> behaves identically to <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
            except that <em class="parameter"><code>primcount</code></em> instances of the range of elements are executed. Those attributes
			that have divisor N where N is other than zero 
			(as specified by <a class="citerefentry" href="glVertexAttribDivisor.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribDivisor</span></span></a>)
			advance once every N instances. Thus, the element transferred from instanced
			vertex attributes is given by:
            </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                
                <mml:mrow>
					<mml:mfrac>
						<mml:mi mathvariant="italic">instance</mml:mi>
						<mml:mn>divisor</mml:mn>
					</mml:mfrac>
                </mml:mrow>
            </mml:math></div><p>

			The value of <em class="parameter"><code>instance</code></em> may be read by a vertex shader as <code class="constant">gl_InstanceID</code>.
        </p><p>
			To enable and disable a generic vertex attribute array, call 
			<a class="citerefentry" href="glEnableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a> and 
			<a class="citerefentry" href="glDisableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>.
        </p><p>
			If an array corresponding to a generic attribute required by a vertex shader
			is not enabled, then the corresponding element is taken from the current generic
			attribute state.
        </p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not one of 
            the accepted values.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>count</code></em> or <em class="parameter"><code>primcount</code></em> are negative.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p><p>
			<code class="constant">GL_INVALID_FRAMEBUFFER_OPERATION</code> is generated if the currently bound framebuffer is not 
			framebuffer complete (i.e. the return value from 
			<a class="citerefentry" href="glCheckFramebufferStatus.xml"><span class="citerefentry"><span class="refentrytitle">glCheckFramebufferStatus</span></span></a> is not <code class="constant">GL_FRAMEBUFFER_COMPLETE</code>).
        </p><p>
			<code class="constant">GL_INVALID_OPERATION</code> is generated if recording the vertices of a primitive to the buffer objects being
			used for transform feedback purposes would result in either exceeding the limits of any buffer object’s size, 
			or in exceeding the end position <em class="parameter"><code>offset</code></em> + <em class="parameter"><code>size</code></em> - 1, as set
			by <a class="citerefentry" href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>.
		</p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glCheckFramebufferStatus.xml"><span class="citerefentry"><span class="refentrytitle">glCheckFramebufferStatus</span></span></a>,
			<a class="citerefentry" href="glDisableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
            <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
            <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
            <a class="citerefentry" href="glDrawElementsInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>,
			<a class="citerefentry" href="glEnableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a> ,
			<a class="citerefentry" href="glVertexAttribDivisor.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribDivisor</span></span></a> 
        </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2010-2012 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>
