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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDetachShader - OpenGL ES 3.0 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glDetachShader"><a id="glDetachShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDetachShader — Detaches a shader object from a program object to which it is attached</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glDetachShader</b>(</code></td><td>GLuint <var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">shader</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object from which to
            detach the shader object.</p></dd><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be
            detached.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p><code class="function">glDetachShader</code> detaches the shader
    object specified by <em class="parameter"><code>shader</code></em> from the
    program object specified by <em class="parameter"><code>program</code></em>. This
    command can be used to undo the effect of the command
    <a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>.</p><p>If <em class="parameter"><code>shader</code></em> has already been flagged
    for deletion by a call to
    <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>
    and it is not attached to any other program object, it will be
    deleted after it has been detached.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if either
    <em class="parameter"><code>program</code></em> or <em class="parameter"><code>shader</code></em>
    is a value that was not generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>shader</code></em> is not attached to
    <em class="parameter"><code>program</code></em>.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
    with the handle of a valid program object</p><p><a class="citerefentry" href="glGetShaderiv.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderiv</span></span></a>
    with arguments <em class="parameter"><code>shader</code></em> and
    <code class="constant">GL_DELETE_STATUS</code></p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a></p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>
