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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDepthRangef - OpenGL ES 3.0 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glDepthRangef"><a id="glDepthRangef"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDepthRangef — specify mapping of depth values from normalized device coordinates to window coordinates</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glDepthRangef</b>(</code></td><td>GLfloat <var class="pdparam">n</var>, </td></tr><tr><td> </td><td>GLfloat <var class="pdparam">f</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>
                    Specifies the mapping of the near clipping plane to window coordinates.
                    The initial value is 0.
                </p></dd><dt><span class="term"><em class="parameter"><code>f</code></em></span></dt><dd><p>
                    Specifies the mapping of the far clipping plane to window coordinates.
                    The initial value is 1.
                </p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
            After clipping and division by <span class="emphasis"><em>w</em></span>,
            depth coordinates range from 
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                <mml:mn>-1</mml:mn>
            </mml:math>
            to 1,
            corresponding to the near and far clipping planes.
            <code class="function">glDepthRangef</code> specifies a linear mapping of the normalized depth coordinates
            in this range to window depth coordinates.
			If a fixed-point depth representation is used, the parameters <em class="parameter"><code>n</code></em> and <em class="parameter"><code>f</code></em> 
			are clamped to the range [0 to 1] when computing window z.
       </p><p>
            The setting of (0,1) maps the near plane to 0 and
            the far plane to 1.
            With this mapping,
            the depth buffer range is fully utilized.
        </p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>
            It is not necessary that <em class="parameter"><code>n</code></em> be less than <em class="parameter"><code>f</code></em>.
            Reverse mappings such as 
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                <mml:mrow>
                    <mml:mi mathvariant="italic">n</mml:mi>
                    <mml:mo>=</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math>,
            and 
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                <mml:mrow>
                    <mml:mi mathvariant="italic">f</mml:mi>
                    <mml:mo>=</mml:mo>
                    <mml:mn>0</mml:mn>
                </mml:mrow>
            </mml:math>
            are acceptable.
        </p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
            <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DEPTH_RANGE</code>
        </p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glDepthFunc.xml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
            <a class="citerefentry" href="glPolygonOffset.xml"><span class="citerefentry"><span class="refentrytitle">glPolygonOffset</span></span></a>,
            <a class="citerefentry" href="glViewport.xml"><span class="citerefentry"><span class="refentrytitle">glViewport</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>
