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<refentry id="glTexSubImage2D">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glTexSubImage2D</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glTexSubImage2D</refname>
        <refpurpose>specify a two-dimensional texture subimage</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glTexSubImage2D</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLint <parameter>xoffset</parameter></paramdef>
                <paramdef>GLint <parameter>yoffset</parameter></paramdef>
                <paramdef>GLsizei <parameter>width</parameter></paramdef>
                <paramdef>GLsizei <parameter>height</parameter></paramdef>
                <paramdef>GLenum <parameter>format</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>const GLvoid * <parameter>data</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <!-- eqn: ignoring delim $$ -->
    <para>
    </para>
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target texture of the active texture unit.
                    Must be <constant>GL_TEXTURE_2D</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
                    <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the level-of-detail number.
                    Level 0 is the base image level.
                    Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>xoffset</parameter></term>
            <listitem>
                <para>
                    Specifies a texel offset in the x direction within the texture array.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>yoffset</parameter></term>
            <listitem>
                <para>
                    Specifies a texel offset in the y direction within the texture array.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>width</parameter></term>
            <listitem>
                <para>
                    Specifies the width of the texture subimage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>height</parameter></term>
            <listitem>
                <para>
                    Specifies the height of the texture subimage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>format</parameter></term>
            <listitem>
                <para>
                    Specifies the format of the pixel data.
                    The following symbolic values are accepted:
                    <constant>GL_ALPHA</constant>,
                    <constant>GL_RGB</constant>,
                    <constant>GL_RGBA</constant>,
                    <constant>GL_LUMINANCE</constant>, and
                    <constant>GL_LUMINANCE_ALPHA</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>type</parameter></term>
            <listitem>
                <para>
                    Specifies the data type of the pixel data.
                    The following symbolic values are accepted:
                    <constant>GL_UNSIGNED_BYTE</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
                    <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>, and
                    <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>data</parameter></term>
            <listitem>
                <para>
                    Specifies a pointer to the image data in memory.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            Texturing maps a portion of a specified texture image 
            onto each graphical primitive for which texturing is
            active.  Texturing is active when the current fragment shader or
            vertex shader makes use of built-in texture lookup 
            functions.
        </para>
        <para>
            <function>glTexSubImage2D</function> redefines a contiguous subregion of an existing two-dimensional
            texture image.
            The texels referenced by <parameter>data</parameter> replace the portion of the
            existing texture array with x indices <parameter>xoffset</parameter> and 
            <inlineequation><mml:math>
                <!-- eqn: xoffset + width - 1:-->
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">width</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math></inlineequation>,
            inclusive,
            and y indices <parameter>yoffset</parameter> and 
            <inlineequation><mml:math>
                <!-- eqn: yoffset + height - 1:-->
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">height</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math></inlineequation>,
            inclusive.
            This region may not include any texels outside the range of the
            texture array as it was originally specified.
            It is not an error to specify a subtexture with zero width or height, but
            such a specification has no effect.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            Storage parameter <constant>GL_UNPACK_ALIGNMENT</constant>, set by 
            <citerefentry><refentrytitle>glPixelStorei</refentrytitle></citerefentry>,
            affects the way that data is read out of client memory.
            See <citerefentry><refentrytitle>glPixelStorei</refentrytitle></citerefentry> for a description.
        </para>
        <para>
            <function>glTexSubImage2D</function>
            specifies a two-dimensional or cube-map subtexture for the current texture unit,
            specified with <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
            <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
            <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>format</parameter> or
            <parameter>type</parameter> is not an accepted value.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
            than 
            <inlineequation><mml:math>
                <!-- eqn: log sub 2:-->
                <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
                <mml:mn>2</mml:mn>
                </mml:msub>
            </mml:math></inlineequation>
            <emphasis>max</emphasis>,
            where <emphasis>max</emphasis> is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if 
            <inlineequation><mml:math>
                <!-- eqn: xoffset  <   0:-->
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    0
                </mml:mrow>
            </mml:math></inlineequation>,
            <inlineequation><mml:math>
                <!-- eqn: (xoffset + width)  >  w:-->
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">xoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">width</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mi mathvariant="italic">w</mml:mi>
                </mml:mrow>
            </mml:math></inlineequation>,
            <inlineequation><mml:math>
                <!-- eqn: yoffset  <   0:-->
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    0
                </mml:mrow>
            </mml:math></inlineequation>,
            or 
            <inlineequation><mml:math>
                <!-- eqn: (yoffset  +  height)  >  h:-->
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">yoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">height</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mi mathvariant="italic">h</mml:mi>
                </mml:mrow>
            </mml:math></inlineequation>,
            where 
            <inlineequation><mml:math><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>
            is the width and
            <inlineequation><mml:math><mml:mi mathvariant="italic">h</mml:mi></mml:math></inlineequation>
            is the height
            of the texture image being modified.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>width</parameter> or <parameter>height</parameter> is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if the texture array has not
            been defined by a previous 
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or
            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry> operation
            whose <parameter>internalformat</parameter> matches the <parameter>format</parameter> of
            <function>glTexSubImage2D</function>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is
            <constant>GL_UNSIGNED_SHORT_5_6_5</constant>
            and <parameter>format</parameter> is not <constant>GL_RGB</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is
            <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant> or
            <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>
            and <parameter>format</parameter> is not <constant>GL_RGBA</constant>.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
            with argument <constant>GL_MAX_TEXTURE_SIZE</constant> or
            <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPixelStorei</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>
