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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glTexImage2D</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glTexImage2D"><a id="glTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glTexImage2D — specify a two-dimensional texture image</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glTexImage2D</b>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">format</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">type</var>, </td></tr><tr><td> </td><td>const GLvoid * <var class="pdparam">pixels</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                    <em class="parameter"><code>target</code></em>
                </span></dt><dd><p>Specifies the target texture. Must be
                    <code class="constant">GL_TEXTURE_2D</code>.</p></dd><dt><span class="term">
                    <em class="parameter"><code>level</code></em>
                </span></dt><dd><p>Specifies the level-of-detail number. Level 0 is
                    the base image level. Level <em class="parameter"><code>n</code></em> is the
                    <em class="parameter"><code>n</code></em>th mipmap reduction image.
                    Must be greater or equal 0.</p></dd><dt><span class="term">
                    <em class="parameter"><code>internalformat</code></em>
                </span></dt><dd><p>Specifies the color components in the
                    texture. Must be same as <em class="parameter"><code>format</code></em>.
                    The following symbolic values are accepted:
                    <code class="constant">GL_ALPHA</code>,
                    <code class="constant">GL_RGB</code>,
                    <code class="constant">GL_RGBA</code>,
                    <code class="constant">GL_LUMINANCE</code>, or
                    <code class="constant">GL_LUMINANCE_ALPHA</code>.</p></dd><dt><span class="term">
                    <em class="parameter"><code>width</code></em>
                </span></dt><dd><p>Specifies the width of the texture image. Must be
                    <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                        <mml:msup><mml:mn>2</mml:mn><mml:mi>n</mml:mi></mml:msup>
                    </mml:math>
                    for some integer <em class="replaceable"><code>n</code></em>.
                    All implementations support texture images that are at
                    least 64 texels wide.</p></dd><dt><span class="term">
                    <em class="parameter"><code>height</code></em>
                </span></dt><dd><p>Specifies the height of the texture image. Must be
                    <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                        <mml:msup><mml:mn>2</mml:mn><mml:mi>m</mml:mi></mml:msup>
                    </mml:math>
                    for some integer <em class="replaceable"><code>m</code></em>.
                    All implementations support texture images that are at
                    least 64 texels high.</p></dd><dt><span class="term">
                    <em class="parameter"><code>border</code></em>
                </span></dt><dd><p>Specifies the width of the border. Must be 0.</p></dd><dt><span class="term">
                    <em class="parameter"><code>format</code></em>
                </span></dt><dd><p>Specifies the format of the pixel data. Must be same
                    as <em class="parameter"><code>internalformat</code></em>. The following
                    symbolic values are accepted:
                    <code class="constant">GL_ALPHA</code>,
                    <code class="constant">GL_RGB</code>,
                    <code class="constant">GL_RGBA</code>,
                    <code class="constant">GL_LUMINANCE</code>, and
                    <code class="constant">GL_LUMINANCE_ALPHA</code>.</p></dd><dt><span class="term">
                    <em class="parameter"><code>type</code></em>
                </span></dt><dd><p>Specifies the data type of the pixel data. The
                    following symbolic values are accepted:
                    <code class="constant">GL_UNSIGNED_BYTE</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
                    <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, and
                    <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>.</p></dd><dt><span class="term">
                    <em class="parameter"><code>pixels</code></em>
                </span></dt><dd><p>Specifies a pointer to the image data in memory.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>Texturing maps a portion of a specified texture image
        onto each graphical primitive for which texturing is enabled.
        To enable and disable two-dimensional texturing, call
        <a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> and
        <a class="citerefentry" href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a>
        with argument <code class="constant">GL_TEXTURE_2D</code>.
        Two-dimensional texturing is initially disabled.
        </p><p>To define texture images, call
        <code class="function">glTexImage2D</code>.
        The arguments describe the parameters of the texture image,
        such as height, width, width of the border, level-of-detail
        number (see
        <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>),
        and number of color components provided. The last three
        arguments describe how the image is represented in memory.</p><p>Data is read from <em class="parameter"><code>pixels</code></em>
        as a sequence of unsigned bytes or shorts, depending on
        <em class="parameter"><code>type</code></em>.
        These values are grouped into sets of one, two, three, or
        four values, depending on <em class="parameter"><code>format</code></em>,
        to form elements.</p><p>When <em class="parameter"><code>type</code></em> is
        <code class="constant">GL_UNSIGNED_BYTE</code>, each of these bytes is
        interpreted as one color component, depending on
        <em class="parameter"><code>format</code></em>.
        When <em class="parameter"><code>type</code></em> is one of
        <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
        <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
        <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
        each unsigned value is interpreted as containing all the components
        for a single pixel, with the color components arranged according to
        format.</p><p>The first element corresponds to the lower left corner of
        the texture image. Subsequent elements progress left-to-right
        through the remaining texels in the lowest row of the texture
        image, and then in successively higher rows of the texture
        image. The final element corresponds to the upper right corner
        of the texture image.</p><p>By default, adjacent pixels are taken from adjacent memory
        locations, except that after all <em class="parameter"><code>width</code></em> pixels are
        read, the read pointer is advanced to the next four-byte boundary.
        The four-byte row alignment is specified by
        <a class="citerefentry" href="glPixelStorei.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>
        with argument <code class="constant">GL_UNPACK_ALIGNMENT</code>, and it can be set
        to one, two, four, or eight bytes.</p><p><em class="parameter"><code>format</code></em>
        determines the composition of each element in
        <em class="parameter"><code>pixels</code></em>.
        It can assume one of the following symbolic values:</p><div class="variablelist"><dl><dt><span class="term">
                    <code class="constant">GL_ALPHA</code>
                </span></dt><dd><p>Each element is a single alpha component. The GL
                    converts it to floating point and assembles it into an
                    RGBA element by attaching 0 for red, green, and blue.</p></dd><dt><span class="term">
                    <code class="constant">GL_RGB</code>
                </span></dt><dd><p>Each element is an RGB triple. The GL converts it
                    to fixed-point or floating-point and assembles it into an
                    RGBA element by attaching 1 for alpha.</p></dd><dt><span class="term">
                    <code class="constant">GL_RGBA</code>
                </span></dt><dd><p>Each element contains all four components. The GL
                    converts it to fixed-point or floating-point.</p></dd><dt><span class="term">
                    <code class="constant">GL_LUMINANCE</code>
                </span></dt><dd><p>Each element is a single luminance value. The GL
                    converts it to fixed-point or floating-point, then
                    assembles it into an RGBA element by replicating the
                    luminance value three times for red, green, and blue and
                    attaching 1 for alpha.</p></dd><dt><span class="term">
                    <code class="constant">GL_LUMINANCE_ALPHA</code>
                </span></dt><dd><p>Each element is a luminance/alpha pair. The GL
                    converts it to fixed-point or floating point, then
                    assembles it into an RGBA element by replicating the
                    luminance value three times for red, green, and blue.</p></dd></dl></div></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p><em class="parameter"><code>pixels</code></em>
        may be <code class="constant">NULL</code>. In this case texture memory is allocated
        to accommodate a texture of width <em class="parameter"><code>width</code></em> and height
        <em class="parameter"><code>height</code></em>.
        You can then download subtextures to initialize this texture
        memory. The image is undefined if the user tries to apply an
        uninitialized portion of the texture image to a primitive.</p><p><code class="function">glTexImage2D</code>
        specifies the two-dimensional texture for the currently bound texture
        specified with
        <a class="citerefentry" href="glBindTexture.xml"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
        and the current texture
        unit, specified with
        <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>.
        </p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_ENUM</code> is generated if
        <em class="parameter"><code>target</code></em> is not
        <code class="constant">GL_TEXTURE_2D</code>.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
        <em class="parameter"><code>format</code></em> is not an accepted constant.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
        <em class="parameter"><code>type</code></em> is not an accepted constant.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>level</code></em> is less than 0.</p><p><code class="constant">GL_INVALID_VALUE</code> may be generated if
        <em class="parameter"><code>level</code></em> is greater than
        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
            <mml:msub><mml:mo>log</mml:mo><mml:mn>2</mml:mn></mml:msub><mml:mi>max</mml:mi>
        </mml:math>, where
        <em class="replaceable"><code>max</code></em> is the returned value of
        <code class="constant">GL_MAX_TEXTURE_SIZE</code>.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>internalformat</code></em>
        is not an accepted constant.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em>
        is less than 0 or greater than <code class="constant">GL_MAX_TEXTURE_SIZE</code>,
        or if either cannot be represented as
        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
            <mml:msup><mml:mn>2</mml:mn><mml:mi>k</mml:mi></mml:msup>
        </mml:math>
        for some integer <em class="replaceable"><code>k</code></em>.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
        <em class="parameter"><code>border</code></em> is not 0.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
        <em class="parameter"><code>internalformat</code></em> and
        <em class="parameter"><code>format</code></em> are not the same.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
        <em class="parameter"><code>type</code></em> is
        <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code> and
        <em class="parameter"><code>format</code></em> is not
        <code class="constant">GL_RGB</code>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
        <em class="parameter"><code>type</code></em> is one of
        <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,  or
        <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code> and
        <em class="parameter"><code>format</code></em> is not
        <code class="constant">GL_RGBA</code>.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
        <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
        with argument <code class="constant">GL_MAX_TEXTURE_SIZE</code></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
        <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
        <a class="citerefentry" href="glBindTexture.xml"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
        <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
        <a class="citerefentry" href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
        <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
        <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
        <a class="citerefentry" href="glPixelStorei.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>,
        <a class="citerefentry" href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
        <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
        <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2003-2004
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>
