<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<!-- saved from url=(0013)about:internet -->
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glScale</title><meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /></head><body><div class="refentry" title="glScale"><a id="glScale"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glScale — multiply the current matrix by a general scaling
	matrix</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <strong>fsfuncglScalef</strong>(</code></td><td>GLfloat <var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat <var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat <var class="pdparam">z</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <strong>fsfuncglScalex</strong>(</code></td><td>GLfixed <var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfixed <var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfixed <var class="pdparam">z</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
		<em class="parameter"><code>x</code></em>,
		<em class="parameter"><code>y</code></em>,
		<em class="parameter"><code>z</code></em>
		</span></dt><dd><p>Specify scale factors along the
		    <em class="parameter"><code>x</code></em>,
		    <em class="parameter"><code>y</code></em>, and
		    <em class="parameter"><code>z</code></em> axes, respectively.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
	<code class="function">glScale</code> produces a nonuniform scaling along the
	<em class="parameter"><code>x</code></em>,
	<em class="parameter"><code>y</code></em>, and
	<em class="parameter"><code>z</code></em>
	axes. The three parameters indicate the desired scale factor
	along each of the three axes.</p><p>The current matrix (see
	<a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>)
	is multiplied by this scale matrix, and the product replaces
	the current matrix as if <code class="function">glScale</code>
	were called with the following matrix as its argument:</p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
	    <mml:mrow>
		<mml:mo>(</mml:mo>
		<mml:mtable class="matrix">
		    <mml:mtr>
			<mml:mtd><mml:mi>x</mml:mi></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
		    </mml:mtr>
		    <mml:mtr>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mi>y</mml:mi></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
		    </mml:mtr>
		    <mml:mtr>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mi>z</mml:mi></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
		    </mml:mtr>
		    <mml:mtr>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>0</mml:mn></mml:mtd>
			<mml:mtd><mml:mn>1</mml:mn></mml:mtd>
		    </mml:mtr>
		</mml:mtable>
		<mml:mo>)</mml:mo>
	    </mml:mrow>
	</mml:math></div><p>If the matrix mode is either <code class="constant">GL_MODELVIEW</code> or
	<code class="constant">GL_PROJECTION</code>, all objects drawn after
	<code class="function">glScale</code> is called are scaled.</p><p>Use
	<a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a>
	and
	<a class="citerefentry" href="glPopMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPopMatrix</span></span></a>
	to save and restore the unscaled coordinate system.</p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>If scale factors other than 1 are applied to the
	modelview matrix and lighting is enabled, lighting often
	appears wrong. In that case, enable automatic normalization of
	normals by calling
	<a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>
	with the argument <code class="constant">GL_NORMALIZE</code>.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
            <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MATRIX_MODE</code>
        </p><p>
            <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MODELVIEW_MATRIX</code>
        </p><p>
            <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PROJECTION_MATRIX</code>
        </p><p>
            <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_MATRIX</code>
        </p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
	<a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>,
	<a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
	<a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a>,
	<a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a>,
	<a class="citerefentry" href="glRotate.xml"><span class="citerefentry"><span class="refentrytitle">glRotate</span></span></a>,
	<a class="citerefentry" href="glTranslate.xml"><span class="citerefentry"><span class="refentrytitle">glTranslate</span></span></a>
	</p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
	    Copyright <span class="trademark"></span>© 2003-2004
	    Silicon Graphics, Inc. This document is licensed under the SGI
	    Free Software B License. For details, see
	    <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
	</p></div></div></body></html>
