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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>eglGetConfigAttrib</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="eglGetConfigAttrib"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>eglGetConfigAttrib — 
            return information about an <acronym class="acronym">EGL</acronym> frame buffer
            configuration
        </p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">EGLBoolean <b class="fsfunc">eglGetConfigAttrib</b>(</code></td><td>EGLDisplay <var class="pdparam">display</var>, </td></tr><tr><td> </td><td>EGLConfig <var class="pdparam">config</var>, </td></tr><tr><td> </td><td>EGLint <var class="pdparam">attribute</var>, </td></tr><tr><td> </td><td>EGLint * <var class="pdparam">value</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>display</code></em></span></dt><dd><p>Specifies the EGL display connection.</p></dd><dt><span class="term"><em class="parameter"><code>config</code></em></span></dt><dd><p>Specifies the EGL frame buffer configuration to be
                    queried.
                </p></dd><dt><span class="term"><em class="parameter"><code>attribute</code></em></span></dt><dd><p>Specifies the EGL rendering context attribute to be
                returned.</p></dd><dt><span class="term"><em class="parameter"><code>value</code></em></span></dt><dd><p>Returns the requested value.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
            <code class="function">eglGetConfigAttrib</code> returns in
            <em class="parameter"><code>value</code></em> the value of
            <em class="parameter"><code>attribute</code></em> for
            <em class="parameter"><code>config</code></em>.
            <em class="parameter"><code>attribute</code></em> can be one of the following:
        </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">EGL_BUFFER_SIZE</code></span></dt><dd><p>Returns the depth of the color buffer.
                It is the sum of
                <code class="constant">EGL_RED_SIZE</code>,
                <code class="constant">EGL_GREEN_SIZE</code>,
                <code class="constant">EGL_BLUE_SIZE</code>, and
                <code class="constant">EGL_ALPHA_SIZE</code>.
            </p></dd><dt><span class="term"><code class="constant">EGL_RED_SIZE</code></span></dt><dd><p>Returns the number of bits of red stored in the
            color buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_GREEN_SIZE</code></span></dt><dd><p>Returns the number of bits of green stored in the
            color buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_BLUE_SIZE</code></span></dt><dd><p>Returns the number of bits of blue stored in the
            color buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_ALPHA_SIZE</code></span></dt><dd><p>Returns the number of bits of alpha stored in the
            color buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_BIND_TO_TEXTURE_RGB</code></span></dt><dd><p>Returns <code class="constant">EGL_TRUE</code> if color buffers can be
            bound to an RGB texture,
            <code class="constant">EGL_FALSE</code> otherwise.
            </p></dd><dt><span class="term"><code class="constant">EGL_BIND_TO_TEXTURE_RGBA</code></span></dt><dd><p>Returns <code class="constant">EGL_TRUE</code> if color buffers can be
            bound to an RGBA texture,
            <code class="constant">EGL_FALSE</code> otherwise.
            </p></dd><dt><span class="term"><code class="constant">EGL_CONFIG_CAVEAT</code></span></dt><dd><p>Returns the caveats for the frame buffer configuration.
                Possible caveat values are
                <code class="constant">EGL_NONE</code>,
                <code class="constant">EGL_SLOW_CONFIG</code>, and
                <code class="constant">EGL_NON_CONFORMANT</code>.
            </p></dd><dt><span class="term"><code class="constant">EGL_CONFIG_ID</code></span></dt><dd><p>Returns the ID of the frame buffer configuration.
            </p></dd><dt><span class="term"><code class="constant">EGL_DEPTH_SIZE</code></span></dt><dd><p>Returns the number of bits in the depth buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_LEVEL</code></span></dt><dd><p>Returns the frame buffer level.
                Level zero is the default frame buffer.
                Positive levels correspond to frame buffers that overlay the default
                buffer and negative levels correspond to frame buffers that underlay
                the default buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_MAX_PBUFFER_WIDTH</code></span></dt><dd><p>Returns the maximum width of a pixel buffer surface in pixels.
            </p></dd><dt><span class="term"><code class="constant">EGL_MAX_PBUFFER_HEIGHT</code></span></dt><dd><p>Returns the maximum height of a pixel buffer surface in pixels.
            </p></dd><dt><span class="term"><code class="constant">EGL_MAX_PBUFFER_PIXELS</code></span></dt><dd><p>Returns the maximum size of a pixel buffer surface in pixels.
            </p></dd><dt><span class="term"><code class="constant">EGL_MAX_SWAP_INTERVAL</code></span></dt><dd><p>Returns the maximum value that can be passed to eglSwapInterval.
                </p></dd><dt><span class="term"><code class="constant">EGL_MIN_SWAP_INTERVAL</code></span></dt><dd><p>Returns the minimum value that can be passed to eglSwapInterval.
                </p></dd><dt><span class="term"><code class="constant">EGL_NATIVE_RENDERABLE</code></span></dt><dd><p>Returns <code class="constant">EGL_TRUE</code> if native rendering
                APIs can render into the surface,
                <code class="constant">EGL_FALSE</code> otherwise.
            </p></dd><dt><span class="term"><code class="constant">EGL_NATIVE_VISUAL_ID</code></span></dt><dd><p>Returns the ID of the associated native visual.
            </p></dd><dt><span class="term"><code class="constant">EGL_NATIVE_VISUAL_TYPE</code></span></dt><dd><p>Returns the type of the associated native visual.
            </p></dd><dt><span class="term"><code class="constant">EGL_SAMPLE_BUFFERS</code></span></dt><dd><p>Returns the number of multisample buffers.
            </p></dd><dt><span class="term"><code class="constant">EGL_SAMPLES</code></span></dt><dd><p>Returns the number of samples per pixel.</p></dd><dt><span class="term"><code class="constant">EGL_STENCIL_SIZE</code></span></dt><dd><p>Returns the number of bits in the stencil buffer.
            </p></dd><dt><span class="term"><code class="constant">EGL_SURFACE_TYPE</code></span></dt><dd><p>Returns the types of supported EGL surfaces.
            </p></dd><dt><span class="term"><code class="constant">EGL_TRANSPARENT_TYPE</code></span></dt><dd><p>Returns the type of supported transparency.
                Possible transparency values are:
                <code class="constant">EGL_NONE</code>, and
                <code class="constant">EGL_TRANSPARENT_RGB</code>.
            </p></dd><dt><span class="term"><code class="constant">EGL_TRANSPARENT_RED_VALUE</code></span></dt><dd><p>Returns the transparent red value.</p></dd><dt><span class="term"><code class="constant">EGL_TRANSPARENT_GREEN_VALUE</code></span></dt><dd><p>Returns the transparent green value.</p></dd><dt><span class="term"><code class="constant">EGL_TRANSPARENT_BLUE_VALUE</code></span></dt><dd><p>Returns the transparent blue value.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">EGL_FALSE</code> is returned on failure,
            <code class="constant">EGL_TRUE</code> otherwise.
            <em class="parameter"><code>value</code></em> is not modified when
            <code class="constant">EGL_FALSE</code> is returned.
        </p><p>
            <code class="constant">EGL_BAD_DISPLAY</code> is generated if
            <em class="parameter"><code>display</code></em> is not an EGL display connection.
        </p><p>
            <code class="constant">EGL_NOT_INITIALIZED</code> is generated if
            <em class="parameter"><code>display</code></em> has not been initialized.
        </p><p>
            <code class="constant">EGL_BAD_CONFIG</code> is generated if
            <em class="parameter"><code>config</code></em> is not an EGL frame buffer configuration.
        </p><p>
            <code class="constant">EGL_BAD_ATTRIBUTE</code> is generated if
            <em class="parameter"><code>attribute</code></em> is not a valid frame buffer
            configuration attribute.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="eglChooseConfig.xml"><span class="citerefentry"><span class="refentrytitle">eglChooseConfig</span></span></a>,
            <a class="citerefentry" href="eglGetConfigs.xml"><span class="citerefentry"><span class="refentrytitle">eglGetConfigs</span></span></a>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2003-2004
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>

