glIsBuffer - determine if a name corresponds to a buffer object
GLboolean glIsBuffer(GLuint buffer)
bufferSpecifies a value that may be the name of a buffer object.
glIsBuffer returns GL_TRUE if buffer is currently the name of a buffer object. If buffer is zero, or is a non-zero value that is not currently the name of a buffer object, glIsBuffer returns GL_FALSE.
None.
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glBindBuffer, glBufferData, glBufferSubData, glDeleteBuffers, glGenBuffers