glTranslatef , glTranslatex - multiply the current matrix by a translation matrix
void glTranslatef(GLfloat x, GLfloat y, GLfloat z) void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
x, y, zSpecify the x, y, and z coordinates of a translation vector.
glTranslate produces a translation by (x, y, z) . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
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If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
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