glGenTextures - generate texture names
void glGenTextures(GLsizei n, GLuint * textures)
nSpecifies the number of texture names to be generated.
texturesSpecifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers. However, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures.
GL_INVALID_VALUE is generated if n is negative.
Copyright © 2003 Silicon Graphics, Inc.
This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
glBindTexture, glCopyTexImage2D, glDeleteTextures, glTexImage2D, glTexParameter