glCompressedTexImage2D - specify a two-dimensional compressed texture image
void glCompressedTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const GLvoid * data)targetSpecifies the target texture. Must be GL_TEXTURE_2D.
levelSpecifies the level-of-detail number. Must be less than or equal to 0. Level 0 indicates a single mip-level. Negative values indicate how many mip-levels are described by data.
internalformatSpecifies the color components in the texture. The following symbolic constants are accepted: GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGBA4_OES, and GL_PALETTE8_RGB5_A1_OES.
widthSpecifies the width of the texture image. Must be 2n + 2border for some integer n. All implementations support texture images that are at least 64 texels wide.
heightSpecifies the height of the texture image. Must be 2m + 2border for some integer m. All implementations support texture images that are at least 64 texels high.
borderSpecifies the width of the border. Must be 0.
imageSizeSpecifies the size of the compressed image data in bytes.
dataSpecifies a pointer to the compressed image data in memory.
glCompressedTexImage2D defines a two-dimensional texture image in compressed format.
The supported compressed formats are paletted textures. The layout of the compressed image is a palette followed by multiple mip-levels of texture indices used for lookup into the palette. The palette format can be one of R5_G6_B5, RGBA4, RGB5_A1, RGB8, or RGBA8. The texture indices can have a resolution of 4 or 8 bits. As a result, the number of palette entries is either 16 or 256. If level is 0, only one mip-level of texture indices is described in data. Otherwise, the negative value of level specifies up to which mip-level the texture indices are described. A possibly remaining pad nibble for the lowest resolution mip-level is ignored.
glPixelStore has no effect on compressed texture images.
glCompressedTexImage2D specifies the two-dimensional texture for the currently bound texture, specified with glBindTexture, and the current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_VALUE may be generated if if level is greater than 0 or the absolute value of level is greater than log2max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUEis generated if internalformat is not one of the accepted symbolic constants.
GL_INVALID_VALUE is generated if width or height is less than 0 or greater than 2 + GL_MAX_TEXTURE_SIZE, or if either cannot be represented as 2k + 2border for some integer k.
GL_INVALID_VALUEis generated if border is not 0.
GL_INVALID_VALUEis generated if imageSize is not consistent with format, dimentions, and contents of the compressed image.
Copyright © 2003 Silicon Graphics, Inc.
This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
glActiveTexture, glBindTexture, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glPixelStore, glTexEnv, glTexImage2D, glTexParameter