The Standard for Embedded Accelerated 3D Graphics
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics.
- The OpenGL ES 3.0 specification, header files, and optional extension specifications
- The OpenGL ES 3.0 Online Reference Pages
- The OpenGL ES 3.0 Shading LanguageOnline Reference Pages
- The OpenGL ES 3.0 Quick Reference Card