OpenGL ES 1.0

OpenGL ES - The Standard for Embedded Accelerated 3D Graphics

OpenGL ESOpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.

The OpenGL ES 1.0 Common Pipeline

OpenGL ES is a low-level API that enables the lightest weight interface between software and hardware, with well-proven specification of advanced graphics techniques from OpenGL.
Using the OpenGL 1.3 pipeline features as the basis, the OpenGL ES 1.0 pipeline includes:

  • Geometry Processing
    • Vertex Arrays
    • Points, Lines, Triangles
    • Matrix Stack
    • Viewport, DepthRange
    • Vertex Lighting
    • ShadeModel
  • Rasterization
    • Multisampling (optional)
    • Points & anti-aliased points
    • Lines & anti-aliased lines
    • Polygons
      Face Culling
    • PolygonOffset - fill mode
  • Texture Mapping
    • 2D Textures
    • Wrap repeat, edge_clamp
    • Compressed Texture
    • TexSubImage, CopyTexImage
    • Multitexture
    • RGBA pixel and packed pixel formats, L, LA
    • All Filters
  • Fragment Processing
    • Fog
    • Scissor Test
    • Alpha Test
    • Stencil Test (optional)
    • Depth Test (optional)
    • Blending
    • Logic Op
    • Dither
  • Framebuffer Operations/Miscellaneous
    • Clear
    • ReadPixels / Alpha Test / Dither
    • Flush/Finish
    • Hint
    • Get-static state (constants)

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