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The promising future of WebGL

Rita Turkowski has written a series of articles on WebGL and COLLADA.
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NME 3.5.5 framework for building cross-platform games now includes WebGL support

NME 3.5.5 has been released with WebGL support. NME is a framework for building games and applications for mobile, desktop and web platforms. OpenGLView was introduced in NME 3.5, and support for HTML5, using WebGL has now been added. The new “HerokuShaders” sample is a great cross-platform illustration of GLSL shaders at work. The sample will run on Windows, Mac, Linux, BlackBerry and HTML5, and will run on other mobile platforms once GLES2 support is official.
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Pixi.js WebGL library

A fast, lightweight 2D library that works across all devices, both mobile and desktop. The pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL.
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WebGL enables incredible new demo on the web with no plug-in

Anthony Liot works for ACTISKU, creator of 3D real-time marketing solutions. He works with the 3D engine Unigine. Passionate in his search for a way to bring great 3D graphics with no plug-in to the Web, Anthony worked with Mozilla to make this happen.
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How to write portable WebGL

How to write portable WebGL comes from the same author as Why you should use WebGL. When programming WebGL you need to be careful to make it portable. This post explains how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.
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Metaverse launches a new market place for COLLADA objects

METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.
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Boston WebGL Meetup is looking for a new organizer

The Boston WebGL Meet-up is looking for a new organizer. As Meetup.com points out, "Without an Organizer, it will disappear from our website in 12 day(s)." Anyone in the Boston area who is interested, is urged to contact the Meetup group. The Khronos Group would also love to have a Chapter Leader in the Boston area.
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Udacity offers WebGL course “Interactive 3D Graphics”

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Brought to you in partnership with Autodesk, this class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation. By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated. Course Instructors are Eric Haines from Autodesk and Gundega Dekena.
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WebGL-based MOOC on Interactive 3D Graphics

Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.
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Turns your smartphone into Web-based game controller with WebGL

World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.
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