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Webgl tagged stories

IEEE CG&A call for WebGL-related papers

Neil Trevett and Philipp Slusallek from the University of Saarland will be editors of an IEEE CG&A Theme issue on Web3D due in the new year. "We have a relatively short window for submissions," said Neil, when he announced at SIGGRAPH they are currently looking for WebGL-related submissions. Contact Neil directly at his .(JavaScript must be enabled to view this email address) for more details.
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WebGL Essentials: Part III is now available

Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.
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WebGL Essentials: Part II

Net.tutsplus has released Part II of the WebGL Essentials tutorial. Walking you through the basics in part one, part two covers transformations and object importing, as well as reviews OpenGL objects.
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CopperCube 3.5 released

WebGL editor CopperCube version 3.5 has been released. It has a redesigned user interface and includes the long awaited support for unicode (the ability to use texts, 2D Overlays and files in non-Ascii languages like Russian, Korean, Japanese etc). Also, the WebGL renderers speed has been improved, and the internal JavaScript physics engine now runs more efficiently. A 14 day trial version of the editor is also available.
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WebGL, WebCL, GLFW and GYP in Node.js Meetup on September 6th at Red Robot Labs

Mikael Bourges-Sevenier of Motorola-Mobility will be talking on three WebGL and WebCL modules that he’s written for Node, and Nathan Rajlich of LearnBoost will be talking on node-gyp. Details and signup are available on the Meetup site.
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Firefox 15 supports compressed textures for impressive in browser 3D gaming with WebGL

With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.
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WebGL: Up and Running now shipping

The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.
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COLLADA2JSON and WebGL meetup coming in October in San Francisco

Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
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Khronos on Social Media

If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
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Omega Resistance WebGL Co-Op Arcade Space Shooter

Omega Resistance a WebGL based co-op space arcade shooter with Gamepads, Rigid Body Physics and AI autonomous movement system. Runs only on Google Chrome, you will need to enable gamepad flag by going to chrome://flags and search for gamepad API and enable. Requires an XBOX 360 or PS3 controller. Does it run, what is your framerate and PC specs? Tell us on Twitter or Facebook (@GameTheoryLabs)
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