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Peter Strohm puts together German WebGL tutorials and demo

Learning WebGL has pointed out that Peter Strohm has put together a series of tutorials and demos in German. Included are some of the Learning WebGL tutorials as well as some refined examples of WebGL in action.
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Khronos Group announces WebGL Draft Specification

The Khronos Group announced the unveiling of the WebGL Draft Specification. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Khronos has setup a wiki, forums and a public mailing list for greater community involvement.
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Khronos Booth at Game Developers Conference in March 2010

The Khronos Group will be hosting a booth this year at the upcoming Game Developers Conference (GDC) 2010, to be held at the Moscone Center in San Francisco. Khronos will also be feature four sessions on OpenCL, OpenGL, COLLADA and WebGL. Visit the Khronos Group GDC 2010 event page for complete details.
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WebGL wiki adds User Contributions area

The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.
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GLGE javascript library to ease the use of WebGL is released

3D-Test interviewed the developers behind GLGE, a higher level API using WebGL, with a declarative xml format to remove the chore of creating 3D scenes via javascript alone. GLGE hides the GLSL shaders from the developer by implementing common use shaders within the API, various lighting types, normal maps, shadows, fog, etc. This frees the developers up to create actual content, games and applications with WebGL. Read the interview and visit the GLGE website.
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3d-test with SpiderGL developer—a high-level Javascript WebGL binding

3d-test has posted a short interview with Marco Di Benedetto, the developer behind SpiderGL. Learn why SpiderGL came into existence, where it is now, and where it is going.
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CopperLicht JavaScript 3D engine released, using WebGL

CopperLicht, a fast JavaScript 3D engine has been released today in its first public version. It uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine. This is the first public release of CopperLicht, so Ambiera, the developer behind this 3d engine is happy about any suggestions, feature requests and comments.
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WebGL in Chemistry with Molecules

iChemLabs introduces a WebGL extension to their popular, open source, HTML5 chemistry library, ChemDoodle Web Components. Allowing for the complete rendering of molecules in 3D, the ChemDoodle Web Components allow scientists to provide interactive 3D graphics on their webpages. Companies and universities have become interested in WebGL, and iChemLabs believes the technology will revolutionize how the sciences are presented, such as how pharmaceutical companies interact with their customers, how professors teach students, and how synthetic chemists will communicate. The title links to a component allowing one to view structures from the PubChem database. For further information, view this article published on MacResearch.
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3d-test interviews CopperLicht creator Nikolaus Gebhardt

3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht.
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GLGE Javascript library now supports COLLADA

In January we mentioned GLGE, a javascript library which helps ease the use of WebGL. The fine folks at GLGE have now added support for COLLADA to the library. Although still a work in progress, there is a great little demo online.
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