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WebGL and OpenGL ES 2.0 online SDK for e-learning

GPUPowered.org has been created to serve as a live, grounds-up SDK for a hands-on workshop on Advanced Graphics (GFX2011) organised by IEEE. This is an experimental approach to learn OpenGL ES 2.0 via WebGL, along with online storage.

  • Provides a framework that abstracts context creation, user events, Debug viewport, and display management
  • An online editor with OpenGL ES 2.0 WebGL syntax highlighting.

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WebGL Camp Europe videos and slides are now online

If you could not make it to the WebGL Camp Europe this year, don't despair. All the videos and slide decks are now online. There's a ton of great stuff and well worth the time to watch the videos.
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Gaussian Blur using OpenCL and the built-in Images/Textures

If used correctly, OpenCL images / textures can give you large speedups on GPUs. In this post, author Erik Smistad shows you a very short example of how to use OpenCL to blur/smooth an image. The goal is to show how images/textures are used in OpenCL and the benefits of using them.
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OpenGL ES 3.0 examples available on nopper.tv

The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.
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