The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Transgaming tagged stories

Google’s Angle grows up, improving browser graphics with support for WebGL

Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.
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Creating An Industry Standard

In addition to TransGaming, Khronos counts as member companies such leading organizations as Apple, Intel, Nokia, Samsung, Sony, AMD and NVidia, as well as over 100 others. Given that kind of membership list, and a singular focus on creating open standard APIs, we felt that Khronos was absolutely the right umbrella under which to develop a new industry standard for input.
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