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Openvg tagged stories

Vivante GPU selected for SoC Solution for 3C placing OpenGL ES and OpenVG in affordable 3C computers

Posted on April 27th 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: opengl es openvg vivante university school

Vivante Corporation announced that the Microprocessor Research and Development Center (MPRC) of Peking University (Beijing, China) selected Vivante 2D/3D GPU IP technology for its Single-Chip-PC SoC Platform, placing the graphics power of OpenGL ES 2.0, OpenGL ES 1.1, and OpenVG in an affordable, 3C computer for schools. "With the Vivante graphics processor and Khronos open standards APIs, we can provide modern graphics applications to benefit education for both teaching and research." said Professor Cheng Xu, Director of the MPRC, Peking University.
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TAKUMI annouces New GSHARK-TAKUMI Graphics Accelerator IP Core Supporting OpenVG1.1

Posted on May 11th 2009 • Permalink • Categories:
Tags: 3d opengl es openvg api 2d graphics takumi

TAKUMI Corporation announced that the company has started licensing GV500 and GV300, TAKUMI’s new graphics accelerator IP core supporting 2D Vector Graphics for use mainly in mobile phones and digital consumer electronics products. Both IP cores support the API standards for embedded systems: GV500 supports both OpenGL ES1.1 and OpenVG1.1 while GV300 supports OpenVG1.1.

  • GV500: Both 2D Vector Graphics and 3D graphics are supported
  • GV300: Dedicated for 2D Vector Graphics

Inheriting high performance and small power consumption architecture from other existing GSHARK-TAKUMI IP cores, GV500 and GV300 are new products developed specifically for use in embedded systems including mobile phones, digital audio-visual home appliances and in-car displays.


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Vivante GPU IP Chosen By Leading Mobile Multimedia SoC Provider

Posted on May 22nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: 3d opengl es openvg 2d mobile soc vivante

Vivante Corporation announced that a Taiwanese developer of high quality multimedia chipsets for mobile applications and a trusted supplier to global first-tier handset makers has added silicon proven Vivante scalable 2D and 3D graphics solutions to their system-on-chip (SoC) designs.
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GUIliani User Interface Framework

Posted on May 25th 2009 • Permalink • Categories: Consumer Applications & Games Mapping and navigation Productivity & utilities Safety and Industrial Applications Automotive/telematics Consumer Devices Mobile phones Handhelds Consoles Developer Applications and Tools Platform SDKs & tools Game engine Hardware and Components Processors, IP cores, boards Hardware API OpenGL ES OpenVG
Tags: opengl es openvg intel framework windows mvc xml


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TES Electronic Solutions announces GUIliani framework using OpenGL ES and OpenVG

Posted on May 25th 2009 • Permalink • Categories: API related OpenGL ES OpenVG General News Applications & Games Mobile Phones
Tags: opengl es openvg framework mvc

GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
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Tungsten Graphics makes available updates to Gallium3D with OpenGL ES and OpenVG state trackers

Posted on June 2nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG General News Applications & Games
Tags: 3d opengl es openvg vmware tungsten

Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
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Broadcom announces low power OpenGL ES 1.1/OpenVG 1.0 compliant personal navigation device on a chip

Posted on June 2nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: opengl es openvg arm soc broadcom gps pnd

Broadcom announced a new low power Personal Navigation Device System on a Chip (PND SoC). The SoC solution combines a high performance GPS receiver and baseband, an ARM11 and OpenGL ES 1.1 and OpenVG 1.0 compiant graphics processor. This PNDoC provides the key components required to allow a more gratifying end user experience with the delays and chunky maps often associated with mobile maps.
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ARM Mali GPUs Achieve Industry-Firsts With Khronos OpenGL ES 2.0 Conformance For 1080p and Multicore

Posted on June 16th 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: opengl es openvg gpu arm conformance

ARMs Mali-400 MP GPU is now the first and only multicore GPU to pass the rigorous conformance tests specified by The Khronos Group. The Mali-400 GPU has achieved Khronos conformance for all of the three major graphics APIs required by ARM Partners: OpenVG, OpenGL ES 1.1 and OpenGL ES 2.0. Conformance to the Khronos standards brings accredited Mali GPUs to multiple markets – from cellular handsets and personal navigation devices to digital TV, set-top box and digital picture frames.
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LG Electronics licenses ARM OpenGL ES and OpenVG conformant technology

Posted on June 22nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: 3d opengl es openvg arm 2d mali lg 1080p

LG Electronics will use the ARM11™ MPCore™ multicore processor to provide flexible and cost effective processing in next generation DTVs and will enable LG Electronics to target a range of platforms with the same architecture simply by implementing single or multiple SMP cores. Using the ARM Mali™-200 and Mali-400 MP graphics processors will open the path to true 1080p resolutions, affording consumers a home cinema experience that includes high-definition graphics, and vastly improving the browsing experience on DTV user interfaces. Mali GPU's deliver 2D and 3D graphics providing 4x and 16x full scene anti-aliasing (FSAA) without any noticeable drop in performance. Mali provides content developers with the state-of-the-art programmable features in OpenGL ES 2.0 and supports 2D scalable vector graphics through OpenVG for improved text, navigation, UI and web-browsing experiences.
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Qt 4.6 offers support for OpenVG

Posted on June 24th 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: opengl es openvg framework egl

Qt 4.6,a cross-platform application and UI framework now supports pluggable graphics systems for OpenGL 1.x and 2.x, and OpenVG 1.0 and 1.1. Khronos EGL API’s are used to access VG contexts and low-level window surfaces directly converting QPaintEngine requests into the equivalent OpenVG requests. This has been tested using X11/EGL and S60.
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