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Opengl Es tagged stories

Vivante GPU selected for SoC Solution for 3C placing OpenGL ES and OpenVG in affordable 3C computers

Posted on April 27th 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: opengl es openvg vivante university school

Vivante Corporation announced that the Microprocessor Research and Development Center (MPRC) of Peking University (Beijing, China) selected Vivante 2D/3D GPU IP technology for its Single-Chip-PC SoC Platform, placing the graphics power of OpenGL ES 2.0, OpenGL ES 1.1, and OpenVG in an affordable, 3C computer for schools. "With the Vivante graphics processor and Khronos open standards APIs, we can provide modern graphics applications to benefit education for both teaching and research." said Professor Cheng Xu, Director of the MPRC, Peking University.
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Tech Soup announces its first OpenGL 3 training course

Posted on May 5th 2009 • Permalink • Categories: General News Developers
Tags: opengl es event course

Tech Soup announces its first OpenGL 3 training course, July 20-23, 2009, in Washington DC. The course covers new features in OpenGL 3, porting strategies, the OpenGL Shading Language, and 3D graphics concepts. Students learn the mechanisms behind fast, efficient, current 3D graphics with OpenGL 3 in a hands-on environment featuring several coding labs. Visit the Tech Soup web site to register online.
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OpenGL ES 2.0 3D benchmarking software gains new UI tests

Posted on May 7th 2009 • Permalink • Categories: API related OpenGL ES
Tags: 3d opengl es benchmarking

Futuremark's OpenGL ES 2.0 3D graphics benchmarking software has been upgraded to support new UI technologies for mobile devices. The enhanced version of 3DMarkMobile ES 2.0 adds two new tests focused on new UI scenarios. The software which is based on the "Kanzi" 3D engine, is designed to test next-generation mobile 3D hardware, and is equipped with "high detail game content." The benchmark generates workloads that push the envelope of OpenGL ES 2.0 3D hardware, with a presentation that can be used for product demonstrations, the company adds.
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TAKUMI annouces New GSHARK-TAKUMI Graphics Accelerator IP Core Supporting OpenVG1.1

Posted on May 11th 2009 • Permalink • Categories:
Tags: 3d opengl es openvg api 2d graphics takumi

TAKUMI Corporation announced that the company has started licensing GV500 and GV300, TAKUMI’s new graphics accelerator IP core supporting 2D Vector Graphics for use mainly in mobile phones and digital consumer electronics products. Both IP cores support the API standards for embedded systems: GV500 supports both OpenGL ES1.1 and OpenVG1.1 while GV300 supports OpenVG1.1.

  • GV500: Both 2D Vector Graphics and 3D graphics are supported
  • GV300: Dedicated for 2D Vector Graphics

Inheriting high performance and small power consumption architecture from other existing GSHARK-TAKUMI IP cores, GV500 and GV300 are new products developed specifically for use in embedded systems including mobile phones, digital audio-visual home appliances and in-car displays.


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gDEBugger V5.1 Adds VBO data viewing - OpenGL ES debugger and profiler

Posted on May 21st 2009 • Permalink • Categories: API related OpenGL ES General News Developers
Tags: opengl es opengl profiler debugger

The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
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Vivante GPU IP Chosen By Leading Mobile Multimedia SoC Provider

Posted on May 22nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: 3d opengl es openvg 2d mobile soc vivante

Vivante Corporation announced that a Taiwanese developer of high quality multimedia chipsets for mobile applications and a trusted supplier to global first-tier handset makers has added silicon proven Vivante scalable 2D and 3D graphics solutions to their system-on-chip (SoC) designs.
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GUIliani User Interface Framework

Posted on May 25th 2009 • Permalink • Categories: Consumer Applications & Games Mapping and navigation Productivity & utilities Safety and Industrial Applications Automotive/telematics Consumer Devices Mobile phones Handhelds Consoles Developer Applications and Tools Platform SDKs & tools Game engine Hardware and Components Processors, IP cores, boards Hardware API OpenGL ES OpenVG
Tags: opengl es openvg intel framework windows mvc xml


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TES Electronic Solutions announces GUIliani framework using OpenGL ES and OpenVG

Posted on May 25th 2009 • Permalink • Categories: API related OpenGL ES OpenVG General News Applications & Games Mobile Phones
Tags: opengl es openvg framework mvc

GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
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DMP announces OpenGL ES training course (beginner and advanced)

Posted on May 28th 2009 • Permalink • Categories: General News Developers
Tags: opengl es courses dmp japan

DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for July 2009. Complete details for the advanced course are here, and complete details for the getting started course here.
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Tungsten Graphics makes available updates to Gallium3D with OpenGL ES and OpenVG state trackers

Posted on June 2nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG General News Applications & Games
Tags: 3d opengl es openvg vmware tungsten

Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
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