Tutorial: How To Create Cool Effects with Custom Shaders in OpenGL ES 2.0 and Cocos2D 2.X
A well put together tutorial for those wanting to learn about OpenGL ES 2.0 and Shaders on iOS devices.
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A well put together tutorial for those wanting to learn about OpenGL ES 2.0 and Shaders on iOS devices.
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Digital Media Professionals Inc. announced significant product expansion to its scalable SMAPH-S shader based Graphics IP Core product family including new high-end and OpenGL ES 2.0 compliant IP cores with multi core deployment (MP) support that offers the industry leading graphics rendering and computing performance, and SMAPH-S Lite, the most cost effective graphics IP core that offers the smallest OpenGL ES 2.0 compliant silicon footprint in the industry.
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Kishonti released GLBenchmark 2.5 Beta 3, a cross-platform graphics benchmark for OpenGL ES compliant mobile devices and embedded environments. Kishonti also makes CLBenchmark, a tool for comparing the computational performance of different platforms offering an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1.
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Imagination Technologies, a leading multimedia technologies company, announces the latest IP cores in its ground-breaking PowerVR Series6 GPU core family. The PowerVR G6230 and G6430 GPU IP cores are the latest in a growing family of PowerVR Series6 GPU cores and deliver high compute efficiency while minimising power and bandwidth requirements. Rogue meets requirements for compute APIs including OpenCL 1.x and Renderscript Compute, delivering an optimal balance of performance versus power consumption for mobile and embedded devices. All members of the Series6 family are designed to support all features of the latest graphics APIs including the next generation of the OpenGL ES API, OpenGL 3.x/4.x, and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.
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OpenGL Insights includes a detailed OpenGL 4.2 and OpenGL ES 2.0 pipeline map as a two-sided 14x18 inch detachable color poster. The map cross-references the OpenGL 4.2 and ES 2.0 specs. The ES pipeline is relevant to both ES and WebGL developers. You may also download a high resolution PDF version directly from the OpenGL Insights website.
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The Khronos Group today announced the immediate release of the royalty-free, Adaptive Scalable Texture Compression (ASTC™) LDR extension specification, defining a new, highly flexible texture compression scheme for developers using both the OpenGL® ES and OpenGL® 3D graphics APIs. ASTC is an exceptionally efficient compression technology which allows encoding of for a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. ASTC is published as a Khronos extension, KHR_compressed_texture_astc_ldr, which is available from the Khronos website.
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The Khronos Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability enhancements to the industry-leading, royalty-free 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 provides access to state-of-the-art GPU functionality with portability across diverse mobile and embedded operating systems and platforms. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. The full specification and reference materials are available for immediate download at http://www.khronos.org/registry/gles/.
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Shipments of GPUs conformant with the Khronos OpenGL ES family of graphics APIs will reach 1 billion units per annum by 2014 according to Imagination Technologies. The new OpenGL ES 3.0 API will drive the next step towards graphics parity between mobiles, desktops and games consoles.
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Digital Media Professionals Inc. (DMP) announced new milestone in its scalable SMAPH-S shader based Graphics IP Core product family that now supports the latest OpenGL ES 3.0 API standard released by the Khronos Group.
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drawElements Ltd. announced today support for Khronos OpenGL ES 3.0 in their unique GPU analysis system, drawElements Quality Program. With the help of the Quality Program, vendors can bring their OpenGL ES 3.0 solutions to the market faster and with informed confidence in the quality of their products. The initial release ships with over 20.000 test cases and more will be added in each subsequent quarterly release.
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