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Opengl Es tagged stories

PixelLight engine 0.9.10 released

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit. New developers joint the team and enabled us to do further bug fixing, stabilisation of the technology and to enhance the CMake based build system to make it easier to build PixelLight from it's sources.
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Linderdaum Engine SDK 0.6.06 has been released

Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include, amongst others: compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.
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OpenGL ES Studio offers programming environment for iOS 4 and up

GLSL Studio lets you experiment with examples and learn as you go. With camera texture streaming you can create your own animated video filters and view the results instantly. Anything you point the camera at is run through your current program. Programming + Imagination = Fun! GLSL Studio is a full OpenGL programming environment supporting both vertex and fragment shaders. Programs can be easily exported for use on any platform that supports OpenGL ES 2.0.
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Learning OpenGL ES website now online

Learning OpenGL ES is contains a series of tutorials and lessons for Android, focusing on OpenGL ES 2.0. The site has lots of resources, and looks like a promising place to help developers get off to a good start with OpenGL ES and Android.
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PixelLight engine 0.9.11 released with OpenGL ES support on Android

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
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drawElements Introduces New Metric for Comparing Real-World GPU Quality

drawElements Ltd. introduces the dEQP Quality Score, a unique metric combining all key aspects of GPU quality to show how suited a platform is for running real-world graphics applications. The dEQP Currently features close to 10 000 tests covering functional correctness, performance, stability, accuracy and feature support for OpenGL ES 2.0 and related APIs.
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ImgTec distributing preview copies of Insider SDK 2.1 at GDC

Imagination Technologies has released version 2.10 of its industry leading PowerVR Insider SDK. The PowerVR Insider SDK fully supports the development of applications using the Khronos OpenGL® ES 1.1 and 2.0 APIs. Free and fully featured copies of the SDK will be available for download soon following a brief period where preview copies will be exclusively given away on DVD by Imagination at GDC 2012 in San Francisco.
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Khronos Group Pan Pacific tour continues in Beijing this week

The Khronos Group is hosting another series of DevUs, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL, WebCL OpenVG, OpenSL ES and OpenMAX. Complete details on all the upcoming events can be found on the Khronos Group event page. The next events will be held in Beijing on March 13 2012. Free registration is now open.
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OpenGL ES 2 and EGL support on desktop

G-Truc Creation released a survey about OpenGL ES 2.0 support on desktop, how it is exposed or not on Windows 7/8, Linux and MacOS X and by different hardware vendors. It also deals with libraries and framework to help such support.
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Pi Raspberry alternatives with OpenGL ES

If you missed out on purchasing a Pi Raspberry--they sold out in a few hours at a reported 700 orders per minute--you do have alternives. ZDNet did a nice round up of five alternatives, four of which have OpenGL ES on them: PandaBoard, Cotton Candy, Beagle Board and CuBox. Read the full review here.
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