Submit a News Story

Opengl Es tagged stories

What is the relationship between SGI and Khronos Group?


Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 9th and 10th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Read More

Khronos at GDC

Visit the Khronos Group at GDC 2011 in March. We have lots of demos, exciting news, a DevU happening on March 3rd, and free Khronos API laminated reference cards to hand out. Do you want to find out more about WebGL, COLLADA, OpenGL, OpenGL ES or OpenCL? Drop by our booth #1444 in the Moscone Center. Our DevU will be held at the Esplanade level, Room 301. See you there!
Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on April 14th and 15th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Read More

Symbio and drawElements to Improve Graphics Platform Reliability on Android

Symbio today announced it has partnered with drawElements to enable next generation high-end graphics in Android and Windows Phone 7 Series smartphones. Symbio will provide services built on top of the recently launched drawElements Quality Program (dEQP) that puts OpenGL ES 2.0 drivers to the test.
Read More

Crank Software’s Storyboard Suite 1.2 now supports OpenGL ES and OpenVG

An innovator in embedded user interface (UI) solutions, Crank Software Inc. has released Storyboard Suite 1.2. Significant updates include added support for OpenGL ES and OpenVG and a Mac OS X version. Storyboard offers a single visual UI development environment allowing for faster throughput and collaboration.
Read More

Altia announces new release of DeepScreen with support for OpenGL ES 2.0 and OpenVG

Altia Inc a provider of HMI engineering tools for embedded systems released Altia Design 9.2 DeepScreen 6.0 with support for OpenGL ES 2.0 and OpenVG. Altia’s toolkit allows users to build user interface models connected to a variety of simulation tools or C code to create a complex, user-driven model.
Read More

Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins

The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs. WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.


Read More

OpenGL ES Programming courses offered during May in Fremont, CA

OpenGL ES Programming provides programmers with interactive and hands-on sessions about graphics hardware, shading, data management, all through the modern OpenGL ES API. The course covers OpenGL ES 2.0 and the OpenGL ES Shading Language as well as the similarities and differences between OpenGL ES and desktop OpenGL 3.x/4.x. Topics include both the core languages and extensions such as those for double precision and interfacing with OpenGL 3D graphics buffers. This course is being offered in Fremont California, May 3-6 2011.
Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Read More

Page 5 of 17 pages ‹ First  < 3 4 5 6 7 >  Last ›

safety